| Hit Dice: | 2d8+Con Mod (1d8+con per lvl adv) |
| Initiative: | +0 |
| Speed: | 40ft, Glide 30ft |
| AC: | 14 (+4 natural) |
| Attacks: | Claw/Claw/Wing Slap or Tail |
| Damage: | Claw 1D8+Str/Wing Slap 1d4+str/Tail 1d8+Str |
| Face/Reach: | 5 ft 5 ft./5ft |
| Special Attacks: | Tail Subdual Damage |
| Special Qualities: | Rage, Physical Hardness, Hibernate, Immune to magic sleep, SR 10+char lvl, Special Regeneration, Special Death |
| Saves: | Fort +4, Ref +2, Will +1 |
| Abilities: | +4 Str, +2 Dex, +2 Con, -1 Wis, -1 Int |
| Skills: | Jump +10, Move Silently +3, Hide +5, Spot +5, Intimidate +5 |
| Feats: | Flyby Attack, Improved Unarmed Strike, Alertness |
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| Climate/Terrain: | Any Land |
| Organization: | Solitary or clan (3-10) |
| Challenge Rating: | As class level +2 |
| Treasure: | Double standard |
| Alignment: | Any lawful |
| Advancement: | character Class EL 1 |
Garr are an ancient forgotten race of gargoyle type humanoids. An adult male stands on average 6-7 ft tall. They also have wings utilized as gliders not able to actually fly but can glide in any condition. Skin color is usually gray-blue to a black. Created long ago by the gods and recruited by man as the defenders of their lands, castles and homes. Garr worked closely with the elven and human societies. They took little part in wars save for that of defending that which was their home. A great battle took place and most Garr were thought to have been destroyed.
Garr procreate by eggs and arethought to have been a strange mixture of dragons and elves.
Combat
Garr combat their enemies by strategic flyby attack and ground oriented tactics. Able to pick out there enemy at high perches they can descend upon them by gliding with their massive wings normally a span of twice their height.
Hibernate Garr do not actually sleep. They require only 2 hours of hibernation at which time they turn to a stone statue. If a Garr is poisoned, diseased, or has ability damage, he/she can hibernate for 6 hours and remove all affects. When in hibernation for 2 hours they receive the full benefits as if slept for 8 hours. Garr's can choose not to hibernate but suffer penalties of exhaustion after any 24 hours of being awake. If they fall unconscious from exhaustion they instantly go in to hibernation and must hibernate for 1 hour equal to their level at which time the will reawaken fully recovered of all hit points and exhaustion. Once into hibernation a Garr cannot be awoken, they only awake on their own unless the spell Stone to Flesh is cast in which case they suffer all they penalties of exhaustion.
Rage Rage 1 x day for every 4 levels attained.
Physical Hardness At starting the Garr have a damage reduction of 5. Per every 5 lvl of advancement they gain additional physical hardness. At 5th 5/+1, 10th 10/+2, 15th 15/+3, to a max of 20/+4 at 20th.
Natural Armor At starting Garr have a +4 Natural Armor. For every four levels of advancement Garr get a +1 to Natural Armor to a max of +5 at 20th for a total of +9.
Special Regeneration Garr's can regenerate 1hp per lvl every hour and regenerate any lost limbs in 1d4+1 days. Garr's cannot regenerate their heads. If potions are consumed they receive only half the normal benefits.
Special Death Garr's do not fall unconscious at 0 hp, once to -10 a Garr turns to stone. A Garr can only be killed in their stone form. Thus making it slightly immune to petrification. If a Garr is petrified they turn to stone for 1d4 rounds, regaining any lost hp's equal to the number of rounds turned to stone x10. A Garr when in stone form has a hardness of 15 + 2 x character level.
Weapons & Armor Proficiency Garr can only wear light armor. Suffering twice the penalties as standard for medium, and quadruple the penalties for heavy. Garr can only take the feat for medium armor and suffer standard penalties, but will suffer twice the standard for wearing heavy with the feat. All Armor that is worn has to be specially made to fit their unique shapes and sizes. All cost for purchased armor are double standard and can never be resold only discarded. If using two weapons of equal size medium or below or large and small, Garr suffer no penalties for using two weapons. Garr are proficient with all simple weapons and swords.
Tail Attack When a Garr chooses to use his tail for attacking, the opponent suffers double subdual damage (2d8+str)