1 Blood Drinker 2 - 7 Bloodpotion 8 - 12 Eriks Seeds 13 - 18 Gilfar's Walnuts 19 Headband of Orel 20 Dm's Choice
Blood Drinker looks like a normal rapier was it not for the fact that the blade has an inscription in elven runes, reading "Blood is life", thereby revealing it as a unique weapon.
Not only is Blood Drinker a Rapier +2, +4 vs. any with the Azrai bloodline, it will also, on a natural 20, pierce the heart of the opponent (if any) 5% +1%/level of wielder of the times it scores a hit.
Who designed this weapon is not known, but based on the elven runes it was probably either an elf, or someone raised by elves.
Bloodpotion Invented by Søren Surlykke
This potion, highly sought by all blooded scions and regents, is most often in a crimson color but the color isn't the reason for the hunting of this potion.
After 2d4 minutes, the bloodline points start to disappear, 1 point each minute. If the user doesn't have the bloodline deviration, for which the potion was made, the potion has only half effect, and half duration.
Erik's seeds Invented by Søren Surlykke
These seeds look like small valnuts made entirely out of gold. There are usually found in small groups of 2d4, most often in a little brown or green pouch. When planted, they will quickly grow, and within 24 hours they will become great Treants who will serve the planter in protecting a spot in the same province as they were planted.
A Bloodpotion not only enhances bloodline points, it may also grant additional bloodline powers, if enough points are acquired in order to bring the drinker into the next category.
The number of points granted by the potion is shown on table 1 below, table 2 shows the deviration for which the potion was made:
Table 1:
1d10 Points granted
1 1d4
2-3 1d6
3-7 2d4
8-9 2d6
10 2d8
Table 2:
1d8 Deviration
1 Andurias
2 Reynir
3 Basaïa
4 Masela
5 Vorynn
6 Brenna
7 Azrau
8 All
If a blood-jewel (sieshegh gem) is crushed into a potion of the same deviration as the sieshegh gem and the potion is then drunk, not only is the number of points enhanced, the effect of the potion may also become permanent. The size of the gem determines the chance, as shown below:
Gemsize: Extra points: Chance of permanency:
Knight 1 5%
Prince 5 20%
Emperor 10 25%
In the case of the sieshegh gem and the potion not being of the same bloodline deviration, the table above changes slightly. Extra points become points lost (the potion can remove bloodline points in this way, but only temporary), and Chance of Permanency becomes Chance of Malfunction. In case of malfunction, the potion not only doesn't grant any points, it also suppresses the bloodline, as if a Suppress Bloodline spell was cast on the drinker, lasting 10 turns.There is no save against this effect.