The setting of Castle Overlook

The Halloween Cameo Caper 2009, taking place in forlorn Castle Overlook ! Get into the spirit of the place!

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The setting of Castle Overlook

Postby Hogan » Mon May 11, 2009 9:53 pm

Halloween Cameo Caper 2000 - The Setting

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Out in the inhospitable mountains, on what people would call the brink of modern-day civilization, surrounded by snowcapped mountains, stands the ancient Castle Overlook.
When you arrive through the narrow winding way, the first many miles of it being hard earth, the last part being paved, you will first think what you look upon is a weatherbeaten outcrop of the mountainside, right until the mists that seem to permanently permeate the valley clear and you realize it's a huge fortresslike complex, running along the ridge of the mountain. The outer walls run in the full length of the castle, surrounding heaps of buildings, towers and turrets too numerous to name. Some are hardened by aeons of weather or partly in ruins, sporting holes from unrecognizable damage, in most cases most likely age; others, among them what seems to be the main keep, are of a newer build, perhaps from within the last two centuries. All in all the castle is a mix of building styles throughout the ages, some which would even be unrecognizable to most historians.

If one had prepared by reading the publicly available history of the place, one would know that its origin is clouded by time; some claim it started out as a hideout for exiled gypsies, some say it was a monastery for a radical cult, others claim it started as fortified garrison - but what it would guard against out here in nowhere, is not known...
Rumours about the castles part are plenty though, and all who know about it can tell a tale or two... usually about dark deeds and haunted hallways.. and looking at the castle makes one wonder; what is fact and what is just... myth?

The castle lies, or has not been lying, alone forever. The remains of at least three villages lie in the valleys surrounding the castle, all ruined, nothing hinting at what happened to the villagers and why they left. Nowadays only a larger group of people shunning gypsies inhabit some hardly inhabitable buildings on the edge of one of the villages...

Except for the castle, the only area that seems to have been kept mostly intact over the years is the huge graveyard placed below a sheer cliff rising into the tallest peak in the area. The graveyard hosts the deceased members of the Doletti family which has claimed ownership to the castle for as long as its noted history, though nobody knows how they came to it at first...
Nobody has accurate records of the Doletti family, and their own annals, if any exist, have never been made public. The family, however, has been in decline for the last hundred years, until the castle was left for good with only a skeleton staff to keep it up, until the last surviving member of the family, Alfred Doletti, can return from travels afar to take up residence the family castle again.

It is a majestic fortress, rich in secrets and history, some perhaps better left untold, but before you ride across the drawbridge spanning the mistfilled depths to the valley floor beneath, you shall ask yourself... how much do you really want to know?

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What you see here is the general idea about the setting and facilities for the Halloween Caper, the surroundings, the host and the place where the Halloween Party will be held in the end.

Basically it's a start on which to base whatever people want to have happen at the Castle, the storylines leading up to the party, any crossovers happening, everything that's about to take place. You can choose to go with all or nothing, add your own parts, reveal your own truths and terrors, everything that would lead to a good story and time for readers and participants alike... just remember to share them here!

This thread is for the asking of questions about the various facilities, posting of descriptions of new ones as well as discussion about various parts of the setting. Any questions can be answered and discussed by everyone interested.

Should there be a request for new facilities, they can be provided either by the coordinators and/or participants provided they fit into the setting!

If you plan on using a part of the setting that has not hitherto been described, please post your description of it here for others to use as they see fit. If two artists want to use the same location, but are not of like mind, this is where to discuss and coordinate... the key to a great event of this kind is good coordination and management of the interweaving plots which inevitably arise.

If anyone wants to call dibs on designing specific characters for general use, please do so, but keep in mind that the best use is if everyone agrees on how they look, so keep an open mind to comments and suggestions!

One rule remains... enjoy! :)

- Hogan
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Postby blkknight » Tue May 12, 2009 1:28 am

I really like this setting.
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Postby Xade » Tue May 12, 2009 2:01 am

interesting! Alex can come to this one, if there is a catacombs, I will need him to visit some in the future. With a secret treasure, a magic amulet that helps to stabilize, not cure, diabetes. The owners of the castle knows not what it does, only that it seems to drain the user. However, that draining is used to force the aura (energy field) of the user to equalize health problems. The ones who tried it on before were healthy so the amulet simply drained the aura to store it for future use. Over time it would amplify and return the energy. Therefore, Alfred Doletti's family was scared when it started to drain their energies and stashed it below the castle without waiting to see what the amulet actually does.

More in my thread. This is cool, I can actually fit in this one without doing a bunch of planning because this idea has been forming for quite a while in the back of my mind.
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Re: The setting of Castle Overlook

Postby littlebeast » Wed Jun 24, 2009 4:18 pm

Hogan wrote: the castle was left for good with only a skeleton staff to keep it up


Literally?
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Re: The setting of Castle Overlook

Postby Hogan » Tue Jul 07, 2009 10:19 pm

littlebeast wrote:
Hogan wrote: the castle was left for good with only a skeleton staff to keep it up


Literally?
:twisted:


They never throw anything out in that family... or sack people, so... ;)

That reminds me... would it be a good idea to have a picture of reference for the main host-character, Alfred Doletti?

Anyone who will call dibs on doing one? :)
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Postby ghostrunner » Wed Jul 08, 2009 12:10 pm

any objections to this castle having been built before the battle of hastings?
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Postby blkknight » Thu Jul 09, 2009 6:16 am

Having a castle that old may not be a bad idea. Plenty of opportunities for undead to be gooified and such.

If there is a literal skeleton crew, I wonder if they'd end up being the targets of the proposed "reaper whack-a-mole?"
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Postby Tinkerbell » Thu Jul 09, 2009 10:34 am

Given the scale of the thing, we might do better to say it started as a pre-Norman castle (how about it started as a Roman fort? That'd give it a further thousand years' history) and has been rebuilt and extended and added to by successive generations of occupants.

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Postby Xade » Thu Jul 09, 2009 9:57 pm

I stink at planing floor layouts, (which I need to make 3d, since I have a castle constuction set in my runtime) however I am decent at character creating. I was thinking a portly guy but not too bad with brilliant, and I mean bright red hair, hair redder than Scale's and the temper to match. I'll have to finish this pagfe, working on something and see what I can come up with :)
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Postby ghostrunner » Sat Jul 11, 2009 7:41 am

if its built back before the normans then built on and built on it could be a litteral maze by the time it reaches the 21st century. that would give a broad range of badguys and battletimes.
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Postby littlebeast » Sat Jul 11, 2009 7:30 pm

Xade wrote:I stink at planing floor layouts, (which I need to make 3d, since I have a castle constuction set in my runtime) however I am decent at character creating. I was thinking a portly guy but not too bad with brilliant, and I mean bright red hair, hair redder than Scale's and the temper to match. I'll have to finish this pagfe, working on something and see what I can come up with :)


Floor layouts? You're planning on making an actual physical layout to this place?

I mean, it made sense for the zombie-mall, but really this seems like it should be as vaguely-defined as possible. :)

And mazelike :D
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Postby Xade » Sat Jul 11, 2009 9:21 pm

well, I wasnt sure how it was going to be built when I made that post, (I just skimmed the previous posts) I'll probably just try to do the section that I'm going to use, however we need a joint area, say the entrance hall, library, ect. Places where the comickers will be meeting.

And yes, I do actual floor layouts in 3d, Alex's apartment is all one, rather oddly laid out, room creator model. It's only like about 8 walls or so, I stretch their X axis out to reduce the polygon count and speed rendering time. There is no texture, just colors, since it is paint and not wallpaper :P did the mall the same way. :P
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Postby Wheels » Sun Jul 12, 2009 5:42 am

I was thinking about the magic of internal space. The castle could be an impossibly tall narrow tower no bigger than a phone booth that when entered would have way to much floor space insde compared to the outside. Back track to a room you just left will bring you into anouther room entirely. Gravity works on its own rules some folk will be walking on the ceiling while others are on the floor. That way the individual artists will not be constrained by the plans made by others. And you will have an excuse why characters don't just leave when it gets to weird. My two cents worth.
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Postby Tinkerbell » Sun Jul 12, 2009 12:51 pm

Hmmm... maybe. It's not a bad idea, provided we're all willing to use it as a cheat and no-one tries to explain it (history suggests that when we try to explain weird things that happen in cameo capers, it gets *difficult*). If we can keep 'exposition' down to a couple of characters saying things like 'The laws of physics seem not to work here' or 'There's some weird magicky stuff going on', we should be alright.

There are certainly amusing possibilities for our little Dark Eyes idea...

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Postby littlebeast » Mon Jul 13, 2009 11:48 am

Wheels wrote:I was thinking about the magic of internal space. The castle could be an impossibly tall narrow tower no bigger than a phone booth that when entered would have way to much floor space insde compared to the outside. Back track to a room you just left will bring you into anouther room entirely. Gravity works on its own rules some folk will be walking on the ceiling while others are on the floor. That way the individual artists will not be constrained by the plans made by others. And you will have an excuse why characters don't just leave when it gets to weird. My two cents worth.

Gravity bending could be fun. ^_^
I don't like the phone booth tower idea, though, I think it should look INSANELY EPIC from the outside. Like have a ton of huge spires and stuff. And take forever to draw :P
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Postby Wheels » Tue Jul 14, 2009 5:13 am

littlebeast wrote:Gravity bending could be fun. ^_^
I don't like the phone booth tower idea, though, I think it should look INSANELY EPIC from the outside. Like have a ton of huge spires and stuff. And take forever to draw :P


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Postby ghostrunner » Tue Jul 14, 2009 7:39 am

heh, lucky i'm tackling it when its just an insane hut
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Postby Tinkerbell » Tue Jul 14, 2009 9:58 am

I'd prefer to have a big, rambling exterior too; I just think introducing the castle will be more impressive that way. And you only have to draw the outside a maximum of twice; once as the characters see it from afar, when the detail level doesn't need to be high, and once as they enter, when you don't need to draw much more than a massive door.

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Postby Wheels » Tue Jul 14, 2009 10:34 am

OK here's the plan. Little Beast Builds a 3D sketch up Model which he distributes to the rest of us. No one has to draw the castle and I don't have to buy a battle axe.
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Postby Xade » Tue Jul 14, 2009 1:41 pm

I love the idea of a big rambling exterior and a weird interior. Could be interesting.

My explanation would be that it lies on a Nexus of magic energy which makes it weird.
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