Level : 9th (Wizard) Range : 50 Yards Components : V,S, M Duration : Special Casting Time : 9 Area of Effect : Special Saving Throw : SpecialThis high-level spell creates a bunch of colored rays which strikes from the caster's hands, hitting their targets as Magic Missile, each one creating some very special effects.
Level : 9th (Wizard) Range : Special Components : Special Duration : Special Casting Time : 1 turn Area of Effect : Special Saving Throw : NoneThis spell can only be cast while the three moons of magic Solinari, Lunitari or Nuitari is present on the night sky. The master of the conclave must then cast this spell.
The test can take place in three ways:
A mental test is purely in the Magusīs mind (as was Palin Majeres).
The physical test, which usually take place in a room or place big enough to "contain" the test (As was Raistlin Majeres).
In very rare instances it teleports the supplicant out somewhere in the world where it for a short while gauges the supplicants actions in order to evaluate the supplicants moral value and how he would use magic and to determine the order he should belong to.
A test always contains these challenges:
3 tests of magical prowess, 3 tests of wisdom, combat against a higher ranked opponent (eg. two levels higher)
3 other tests that must be completed without the aid of magic.
In this the magus in question must complete. Of course how a mage takes on a challenge is completely up to himself the test is about choices, not limitations.
Whatever happens during the test it has the capability of killing the supplicant no matter the type, mental, physical or real, the ill effect suffered during the test, is also able to kill the supplicant. However, this rarely happens.
The supplicants are usually chosen carefully in preparation to the Test. The ones who has been trained but is deemed unable (or unworthy) to take the test and pass through it, is monitored for the rest of their mortal existence to see if they go renegade. They may however be invited to take the test if they should gain in power and prowess. It has often happened, that the this spell has provided a magus with some special power, item or other such thing, that will aid the mage for the remainder of his existence, often is a compensation for a wound inflicted or such.
The wizards that hold this spell may also, grants boon to the aspiring magus at their discretion.
Once passed the test, the supplicant receives the same rights as other mages and apprentices.
It is not unusual however to allow "self trained" mages to take the test, nor is renegades forbidden to take it, rather they are encouraged to do so. This is mostly because the wizards rather would have another mage supporting magic, no matter the order that the supplicant join, since preservance of magic is every wizards call.
The renegade may also be included in order of high sorcery without test, but that usually imply that the mage in regard have attained a certain amount of power.
A mage who takes the test as a novice (eg. 1,2,3 lv, usually 3, all other is rarely enough to survive) gain experience points enough to advance to 4. lv, with all benefits that comes as such, however higher ranked mages does only receive standard XP.
Level : 9th (Wizard) Range : Caster Components : V Duration : Special Casting Time : 9 + special Area of Effect : 6 spells Saving Throw : NoneThis spell is created and used under the same rules as the 5th level spell, Koo'sacks Chain Spell I except that it can link up to six spells together to be cast as they were one, and the casting time will be the combination of all 7 spells.
Level : 9th (Wizard) Range : 5 yards/2 levels Components : V Duration : Permanent Casting Time : 1 Area of Effect : 10-foot radius Saving Throw : NoneWhen a Power Word, Solidify spell is uttered, one or more creatures that consist partly of some kind of liquid, vapor, or other non-solid matter such as flesh, jelly, or others become solid. They are thereby rendered motionless and even dead or destroyed if they have need of blood or other fluids to flow freely in their body. The spell affects any one creature with up to 60 hit-points or any number of creatures with 10 hit-points or less to a maximum of 120 hit-points totally. The caster should choose to attack a single creature, or multiple creatures along with the spell range, and the center of the area of effect before the casting of the spell. The current hit-points of the creatures are used.
Level : 9th (Wizard) Range : 5 yards/2 levels Components : V Duration : Permanent Casting Time : 1 Area of Effect : 10-foot radius Saving Throw : NoneWhen a Power Word, Vaporize spell is uttered, one or more creatures turn into vapor and can no longer interact with material things or beings. They still live but are from that point on considered to be insubstantial creatures that cannot be harmed with anything but magically enchanted weapons or spells. The spell affects any one creature with up to 60 hit-points or any number of creatures with 10 hit-points or less to a maximum of 120 hit-points totally. The creature cannot attack others while in this form other than other creatures that exist on the Ethereal plane, where all attacks (both ways) are considered normal attacks.
Level : 9th (Wizard) Range : 0 Components : V, S, M Duration : Instantaneous Casting Time : 9 Area of Effect : One demon or minion Saving Throw : Neg.In order to cast this spell the wizard must first prepare the material components of this spell, which are a cauldron of infant blood, the powder of a 1,000 gp diamond which is to be mixed with the blood when it boils. The caster is then able to lure the truename out of a demon/minion. The demon/minion must make a saving throw versus spell in order to avoid revealing its truename. The truename will appear as black letters on top of the red blood within the cauldron.
Level : 9th (Wizard) Range : Special Components : V, S, M Duration : Special Casting Time : 1 hour Area of Effect : Special Saving Throw : NoneThis spell is basically the same as the 4th level spell, Sations Lesser Elemental Attack, except that the caster will be able to summon a number of 24 HD Elemental equal to 1/5 of his level.