Level : 7th (Wizard) Range : 10 yards/level Components : V, S, M Casting Time : 8 Duration : Instant Area of Effect : 50 feet diameter Saving Throw : NoneA more powerful version of the 4th level spell of Ice Storm, the spell of Blizzard fills the selected area with a torrent of ice-shrapnel that deals 5d10 in damage to everyone caught in it with no saving throw allowed.
Level : 7th (Wizard) Range : Touch Components : V, S, M Duration : 2 turns + 2 rounds/level Casting Time : 1 round Area of Effect : Two humanoid beings Saving Throw : SpecialThis spell allows the wizard to merge his body with another humanoid body of roughly the same size and whom he is touching at the time of casting. The result will be a third body containing the greatest aspects of the two merged ones. The result of the merging will contain the physical stats from the two bodies joined, hence Str., Dex., Con. and Cha. (for the purpose of the outer looks), will be the best possible. The physical looks of the new body will also be a mix of the two joined. The combined body has access to all known skills and powers of the two joined personages, though powers like psionics, spells and prayers can only be accessed if the possessing personage is in control or the control is joined.
Level : 7th (Wizard) Range : 30 yards Components : V, S, M Duration : 3d4 round + 1 round/level Casting Time : 1 round Area of Effect : 1d4 shadows Saving Throw : SpecialThis spell enables the caster to command 1d4 shadow creatures for the duration of the spell. When casting the spell, the wizard chooses a point within range and the shadows nearest this point will be the ones who are controlled. Any shadow of 4 hit-dice or greater are allowed a saving throw in order to negate the effects of the spell.
Level : 7th (Wizard) Range : 10 miles/level Components : V, S, M Duration : 1 day/level Casting Time : 1 day Area of Effect : Any dragon within range Saving Throw : Neg.This spell makes the caster a dragon magnet that attracts dragons of all kind. Any dragon within range must make a saving throw vs. spell or become unable to resist the temptation of finding out what it is that has this strong attraction upon them. There is no way of knowing which type of dragon that will come to the calling of this spell. No way to be sure how the dragon will react upon the calling. It might be filled with rage, it might think it was a all in a good cause that it was pulled away from whatever it was doing when called upon.
Level : 7th (Wizard) Range : 0 Components : V, S Duration : Special Casting Time : 7 Area of Effect : Special Saving Throw : NoneThis spell gives the caster the ability to reverse the effect of any spell, of a lower level than this spell that is cast within the round that follows the casting of this. Only spells that have a reverse effect can be affected. It is not usable on spells such as: Shield, Magic Mouth, Rope Trick, etc. This works fine on spells like: Enlarge, Knock, Remove Curse, etc.. So any spell that have an accepted and wellknown reverse effect will do.
Level : 7th (Wizard) Range : 10 yards/level Components : V, S Duration : 1 round/5 levels Casting Time : 7 Area of Effect : 1 creature or object/level Saving Throw : NoneThis spell decreases the chance of success of the saving throw of the target. For each of the caster's level, the target gains a -1 to all saving throws. If the chance of successfully making a saving throw increases beyond 20, it means that the target is not allowed a saving throw against that type of attack. This will last until the duration of the spell expires.
Level : 7th (Wizard) Range : Caster Components : V Duration : Special Casting Time : 7 + special Area of Effect : 4 spells Saving Throw : NoneThis spell is created and used under the same rules as the 5th level spell, Koo'sacks Chain Spell I except that it can link up to five spells together to be cast as they were one, and the casting time will be the combination of all 5 spells.
Level : 7th (Wizard) Range : Special Components : V, S, M Duration : Special Casting Time : 1 hour Area of Effect : Special Saving Throw : NoneThis spell is basically the same as the 4th level spell, Sation's Lesser Elemental Attack, except that the caster will be able to summon a 16 HD from his element (Fire, Earth, Eater or Air).
Level : 7th (Wizard) Range : 10 yards Components : V, S, M Duration : 1 round + 1 round/level Casting Time : 7 Area of Effect : 10-foot cube Saving Throw : NoneThis spell works just like the Summon Minion spell, except that this spell summons the demon itself. The caster also has control over this demon, but each round the demon must make a saving throw versus paralyzation in order to break the control.
Level : 7th (Wizard) Range : Touch Components : V, S Duration : Permanent until dispelled Casting time : 5 Area of Effect : 1 creature Saving Throw : SpecialWhen a subject is affected by the Unlearn spell, it immediately looses the ability of learning things. This means in short that the person is unable to get experience points, to memorize spells anew, to gain spells from deities and to get new weapon & nonweapon proficiencies. The target can of course cast those spells which are already memorized, but he is unable to memorize them anew until the Unlearn curse is dispelled either by the use of a Heal spell, or the reverse version of this spell, Learn.
INT MODS 3 -4 4-5 -3 6-7 -2 8-9 -1 10-12 0 13-14 +1 15-16 +2 16-17 +3 18 +4
People with 19 or higher intelligence are completely immune to this spell, due to their mind's incredible resistance to the spell's mind-degenerative attack.
The reverse version, Learn, functions as a help to the player who always forgets the hints and tips the DM has provided for him. By casting this spell, he can search through his memory and remember what the Dungeonmaster once said ( the Dungeonmaster must of course tell the fool, what he already had told him once ).