Hogan's Alternate Rules
This page in dedicated to Dungeonmasters in trouble!
Through a play, a dungeonmaster can time after time walk on the edge of a fundemental meltdown of the brain.
This will happend every time he/she encounters a rule which just doesn't make sense!
Ok! The guys who created the rule-books are great, but they have left a lot of opportunities open... too open, and sometimes a rule can be understod in two ways, where players tend to cling to one and the DM to the other!!
That's why this page exists! It will contain suggestions for rules not written before, rules which are intended to help both players and DM's avoid the long hours spend looking in books, wondering what the author ment, or argumenting over a particular rule.
Among other things, there are also collections of various informations which can spice up most games. Some of these rules are best used by advanced players, but most of them can be used for beginners to add color to their character.
That's enough for now! See if there is anything you like and feel free to print or download as much as you want!
Are you carrying overweight Sir?
A collection of tables, helping you to decide whetever you can fill all the treasure into a backpack, and whatever your horse are able to carry it and still move!
If you want to measure your strength against other opponents without letting blood flow, then go for the epic art of Armwrestling, now fleshed out here!
An alternate rule for 3rd edition which takes into consideration how good the different armortype would be against the various types of weapons.
Apprentice Level Characters
Left out in the 3.5 Edition upgrading, but found here, are the rules for multi-classing already at 1st level by taking the wovs and becoming an apprentice from the very beginning of your career!
A Recipe for Holy Water
All Clerics battling the forces of the undead know about this potent weapon against the legions of the dead. But before now, they didn't know how to create it themselves!
Black Plague Upon You!
We you travel around underground sewers of disease-infested Orc-caves, it comes no wonder you sometimes end up feeling sick.... and with these diseases you attract much more than a common cold!
Critical Hits Tables
When picking up and using these vintage rules, a true 20 rolled during an attack can now behead an opponent in one strike... or worse!
Critical Miss Table
If you roll a natural 1 on your attack roll, two things can happen. If you are lucky... you miss! If you are unlucky however, you can end up showing an impossible display of self-destruction! Let the table of Critical Miss decide!
Damn good hits!
Yet another alternate method through which to decide how much damage you deal with a critical hit... and where! One thing is sure however... it will be a bloody mess!
Don't push the Wizard
When the mage in your group is pompeous and haughty, it could be fun to give him a little push just when he is about to cast his spell... as long as you don't have to be around to face the consequences!
The Druid's Transformation Guide
Are your favorite class the shapechanging Druid, but your transformations are getting a wee bit too difficult to keep up with? Fear not, help is here on its way!
By using these rules, a true 1 rolled during an attack will result in an almost humoreous fumble for, no matter if you are using weapons or are in animal shape. No game should be without it!
Games that we play at the inn
After a hard day of dungeon-crawling or work in the fields, friends and comrades gather at the inn to share a few mugs and play a few games! Learn how to make a visit to the inn a spectacular event.
Gods of Other Races
A handy little list of a lot of the deities venerated by demihumans and monsters alike, nice to have at hand if you don't have one accessory or another within reach.
How to Become a Black knight
Are you aspiring to join the ranks of these wellknown, fearsome and generally evil warriors? Take a look and see if you have what it takes... dying is the least of it.
Lying on Death's Doorstep
What happens when your hit points drop beneath the magical 0? You are out cold, that's for sure, but for how long? Will you eventually get back to upright position or will you continue going down? Take a look at this table adn find out.
Have you ever wondered what might happen when you try casting a spell of a higher level than you normally are allowed to, like, from a scroll? Well this might give you a clue.
New Skill Uses
Introducing here are a couple of new ways to use the standard skills, ways their creators probably never had in mind when they originally wrote them down.
New Ways to Hit!
By using these optional rules, any fight can take on a whole new dimension. Get a chance to strangle your opponent, knock him unconscious, throw dirt in his face, kick him in the crotch or just take him apart, finger for finger.
Most items are created for a specefic purpose or use, but some items develop their powers of magic over time, reflecting the needs of their, sometimes varied, users. Their innate abilities will become more powerful as time goes by and their owner needs them.
Pin Them Down!
Normally you just tear through the enemies, using your faithful two-handed or polished mace, but when you have to bring somebody down alive, these rules suddenly come into play!
Play it again Bard!
New tunes for the musical instuments that are the tool of the Bards! Watch while a few simple tunes shatter glass and see the wizard all mighty come to pieces trying to concentrate on his spells.
When the winter is cold and the evening is dark and boring, then it's time to pull out you dice and join your friends in a game of Snake Eyes at the local inn!
Steps for Curing Lycanthrophy
Attracting Lycanthropy is pretty easy, but if you think curing it again is just as easy... think again! With these alternate rules, the cure is an adventure itself!
The Summoner's Elemental Guide
Tired of sweeping through huge volumes every time you go about summoning an elemental to light your pipe? This set contains a helpful summary of the rules of basic summoning, nice to have at hand!
Trading in Gems & Gold
When your gold becomes a burden due to the shear number of coins, it might be time for you to start thinking about changing them into a lighter coinage or even into gems... but what will it cost you?
The proficiencies, be it none-weapon or weapon, are the stats and numbers that really flesh out your character. Learn to use them for hightening the play for both you, your teammates and your DM.
The way of the Priest
Where do the priest's go and learn new prayers? How long does it TAKE to learn a new? Here we present a set of alternate rules which can be used to add spice to the roleplaying of priests of various faiths.
The way of the Wizard
How do the Wizards study to learn their new spells? What kind of rest, and how much, is required to memorize spells with a clear head? A Compiled set of rules dealing with those questions is offered herein.
When the Dark Powers of this Demi-Dimension of Dread really get their claws in you and touch your soul, you might, slowly, end up like one of the monsters of the place!
Vampiric Powers and Weaknesses
A complete list of the powers and weaknesses of these Princes of the Night. Perfect for any Ravenloft setting or, for that matter, any other setting where you want the dark and gothic to be an option!
Forgotten Realms Holy Days
A suggested number of holy days konwn and celebrated as the year goes by, days that gives a further edge to the roleplay of priestly characters in the Realms.
Languages of the Realms
A close to complete enclyclopia of the language spoken in the Forgotten Realms setting, monsters included. See what's possible to learn and how much you'll never understand.
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