6th Level


Cat of Curses Invented by Thainavel
(Conjuration)
Level		: 6th (Priest)
Sphere		: Animal, Summoning
Range		: 2 yards
Components	: V, S, M
Duration	: Permanent
Casting Time	: 1 turn
Area of Effect	: 1 creature
Saving Throw	: None
When this spell is cast, the victim will immediately be haunted by a small invisible black cat, which looks quite like any ordinary cat. 1d4 times per day, the cat will cross its victim's path, causing something bad to happen to him/her. The cat will follow the victim to the day he/she dies, or until a Remove Curse is successfully cast on the victim. What exactly happens is to the choice of the DM, but it usually involves unlucky moves, embarrassing fumbles, or impossible happenings. These could take place anytime during the victim's daily day (for an adventurer that can create quite a few interesting situations!). The victim can never know that it is the cat that is the source of his problems, but if he tries to take any action against the cat, like trying to kill it, he is immediately bestowed with the ultimate bad luck. Perhaps he is going to have a sudden heart attack or he/she makes a major life-threatening fumble or something else. It's all up to the DM. If others tries to get rid of the cat for him they, too, are at once put under the conditions of the curse considering the ultimate bad luck.
The spell was originally given to a priestess of Beshaba, that put the curse on a Halfling while he was stealing from her temple. The Halfling and his friend escaped with a large amount of gold, but where followed by bad luck ever thereafter. Later on, a Detect Magic spell revealed the cat, and helped by a mage in Baldur's Gate they tried casting an Identify spell on the cat, revealing its nature. After that, they used most of their stolen gold to free the Halfling with a Remove Curse.
The material component for this prayer is, off course, a black cat!


Crawling Wall of Fire Invented by Hogan
(Conjuration/Summoning
Level		: 6th (Priest)
Sphere		: Elemental (Fire)
Range		: 80 yards
Components	: V, S, M
Casting Time	: 1 round
Duration	: 1 round/level
Area of Effect	: Special
Saving Throw	: 
This prayer, uttered by avenging priest and druids, brings into being a scorching Wall of Fire, but unlike the lesser and much similar prayer, Wall of Fire, this wall is mobile!
A Crawling Wall of Fire is able to move forward at the direction of the caster at a speed of 20 feet each round. Anyone caught in the fire takes the appropriate amount of damage. This is 4d4 +1 point pr. level of the caster, unless a saving throw is made for half damage. By the DM's discretion, the saving throw can be negated if there isn't room to avoid the flames.
The Wall can be directed forwards and backwards and commanded to stop, but are unable to make turns and if encountering none-burnable obstructions, it will flow around them, however, the wall will always retain its original size. If an obstruction is large enough to completely stop the wall in its whole length (like city-walls etc.), the wall will be unable to travel any further and will hold its advance until further orders are given.
The wall itself consist of a sheet of flame that are 20 square feet pr level of the caster, although any walls created must be at least 6 feet high. Only an unbroken straight wall can be formed.
Should the caster be killed or brought unconsciousness while the wall was in movement, it will follow her last command and continue in the proper direction until the duration has run its course.
As the wall originally was created and used by Druids, the passing of the Crawling Wall of Fire will leave no marks on the surrounding nature. No living and none-sentient organic material can be harmed by this spell.
The material component is a ball of phosphorous mixed with the shell of a walking stick.


Greater Elemental Attack Invented by Sation
Level		: 6th (Priest)
Sphere		: Elemental
Range		: Special
Components	: V, S, M
Duration	: Special
Casting Time	: 1 hour
Area of Effect	: Special
Saving Throw	: None
This spell is basically the same as the 3rd level prayer, Lesser Elemental Attack, except that it allows the caster to summon a 12 HD from one chosen element (Fire, Earth, Eater or Air).
In order to summon, the priest needs to burn some rare incense and a make a sacrifice of at least 500 gp value.


Needlestorm Invented by Hogan
(Evocation)
Level		: 6th (Priest)
Sphere		: Plant/Combat
Range		: 10 yards
Components	: V, S, M
Duration	: Instantaneous
Casting Time	: 8
Area of Effect	: Special
Saving Throw	: 
One of the most potent of the druidic spells, the prayer for Needlestorm is only used when the Druid comes face to face with his enemy and deem it necessary to use a more direct power against it.
A handful of specially prepared spruce needles are at the peak of chanting hurled against the Druids' enemies. The needles can be thrown either in a 120 degree arch in front of the caster, or directly against a single target. If thrown in an arch, the needles will deal 3d8 in damage to every creature caught within this storm of needles and it effectively eliminates magical protection like Mirror Images and similar plus personal protection spells like Stoneskin. If the Neddlestorm is directed solely at a single target, that target takes 6d8 in damage and personal protection like the spell of Stoneskin which protects against a certain numbers of hits, is instantly negated due to the massive numbers of single attacks provided by the spell.
In both cases a saving throw vs. Breath Weapon is allowed to cut the damage take to half.
The magical component of the spell is a handful of spruce needles, blessed by an Archdruid of the casters faith.


Phoenix Death Invented by Hogan
(Invocation/Evocation)
Level		: 6th (Priest)
Sphere		: Necromantic, Elemental (Fire)
Range		: 0
Components	: V, M
Duration	: Instant
Casting time	: 6
Area of Effect	: Special
Saving Throw	: Special
This prayer, mostly favored by priests of Kossuth and more radical Druids, is designed to cause the death of the caster! When the last syllables of the prayer is said, the priest's life energy will suddenly flare up, causing him and all his belongings to go down in flames. Literally he is burned to ashes in a few seconds, but the resulting conflagration is so strong, that everyone within a 10 ft. radius takes damage as though they were struck by a Flame Strike spell cast at a level of the dying priest's, with a saving throw for half damage allowed.
With this prayer, the priest can, by sacrificing his own life, deal a great deal of damage to a host of enemies, but the beauty of the spell lies in its Phoenix component. Precisely 1 turn after the conflagration, the priest mortal remains are resurrected from the still smoldering ashes, unless they were scattered in the meantime. Should this have happened, nothing short of a true Resurrection or a Wish can bring him back to life.
The material component of the spell is a feather from a Phoenix, which is consumed in the casting.


Reveal True Name Invented by Johnny Bremer
Level		: 6th (Priest)
Sphere		: Divination
Range		: Touch
Components	: V, S
Duration	: Instantaneous
Casting Time	: 8
Area of Effect	: Creature or object touched
Saving Throw	: Neg.
By this spell, the priest can learn the correct pronunciation of the true name of any one possessor. This true name is used as a component when attempting to banish the spirit from its host. It can also be used when conversing with the spirit to persuade it to leave by its own means.


Weight of Ages Invented by Hogan
(Necromancy)
Reversible
Level		: 6th (Priest)
Sphere		: Necromantic
Range		: Touch
Components	: V, S, M
Duration	: Permanent
Casting Time	: 8
Area of Effect	: 1 creature
Saving Throw	: None
When this spell is cast, the targeted creature will feel its life being drained away by the curse that is called Old Age.
The target will age 1 year for each level of the caster. The aging is immediately and with it comes all penalties of achieving a high age, loss of strength, dexterity and constitution. The benefit of gaining in intelligence and wisdom cannot be achieved, as those abilities are strengthened from the memories of a long and experienced life.
Aging the creature past its natural lifespan, forces it to make a System Shock roll. If unsuccessful, the individual immediately drops dead, dead from Old Age. If the target makes the saving throw, it will be put at a point exactly one year from the end of its natural lifespan. Creatures to whom age is unimportant, undeads and immortals for example, are unaffected by the spell, and Dragons might actually be helped by it.
The reverse of this spell, Restore Age is able to restore age lost due to a Weight of Ages-prayer having been cast on the subject, but only if the spell is cast by a priest of level at least equal to the one who cast the original spell.
Aging due to other causes, natural or magical, cannot be restored. Besides making use of the reverse of the spell, lost age can only be regained by the help of at least a Limited Wish.
The material component of this spell is a hair from and immortal and a block of polished amber worth at least 1000 gp and ascribed with Elven runes of age. Both are consumed in the casting.
Casting this spell, ages the caster 2 years, this cannot be recovered by the reverse of the spell.