4th Level


All For One Invented by Hogan
(Enchantment/Charm)
Level		: 4th (Priest)
Sphere		: Guardian
Range		: 0
Components	: V, S, M
Duration	: 1 turn/3 levels
Casting Time	: 8
Area of Effect	: 1-4 people
Saving Throw	: Neg.
This prayer lets up to 4 people share each other's state of health, for good or evil. This means that as long as the spell is in effect, all joined are considered to have the same amount of hit points, constitution and best unmodified saving throws as the one of them that has the highest amount of hit points or the best saving throw in each category. Hence one can contribute with good hit points, another with a good saving throw vs. spell, and another with a good saving throw vs. poison.
The drawback to this joining is, that damage done to one, will also be felt by the others! Hence the health decrease at the same rate for all joined. Should one of them receive a blow that would send him below 0 hp, the others in the joining must make a con-check or suffer the same fate. When this happens, the spell is cancelled and those who made their save will have 1d4 hp left. Those who failed will be left at the same level of hp as the one who received the fatal blow was before the spell was cancelled (e.g. below 0 hp or dead).
The priest determines who shall be joined, but he himself must be one of them. At the point of casting, all affected must be within 14 yards of the priest. A saving throw is allowed to avoid being joined with the others.
The material component of the spell is a small golden rapier and a piece of blue silk. The latter is absorbed in the casting.

Borrow Animal Body Invented by Hogan
(Enchantment/Charm)

Level		: 4th (Priest)
Sphere		: Animal
Range		: 1 mile
Components	: V
Duration	: 1 turn/level
Casting Time	: 6
Area of Effect	: 1 creature
Saving Throw	: Neg.
This prayer allows the priest to take over the body of any normal animal, pushing the animal's consciousness in the background if it misses a saving throw. For the duration of the spell the priest has completely control of the animal and can use it and every inborn ability as she sees fit. An exception to this is doing an act that's totally against the animal's nature, like a fish jumping on land or a hawk entering a rabbit hole. This allows the consciousness of the animal another saving throw with a +3 bonus. Success means it once more has control of its body, having pushed the priest out and broken the spell. The priest can end the spell at any time, and if within range, return to her body without penalties.
When the duration of the spell expires or the priest's consciousness is expelled, hopefully the priest is within the one mile range of his body. If not, she is allowed a saving throw vs. Death Magic. Failure means her soul is lost and her body is considered dead. Success means she finds her way home, but is unconsciousness for the next 24 hours.
Should the animal die while controlled, a system shock made by the priest shall determine whether the priest lives or dies. If successfully, there are still the above mentioned rules about range to take into consideration. The priest can end the spell at any time, but is advised not to do so if not within range of her body.
While the mind is gone, the body is dead to all appearances. Only a slowly beating heart will tell the difference.


Cause Phobia Invented by Esben Gad
Level		: 4th (Priest)
Sphere		: Necromantic
Range		: Touch
Components	: V, S
Duration	: 1 week/level
Casting time	: 8
Area of effect	: One creature
Saving throw	: None
This spell enables the casting priest, to suddenly cause a Phobia (fear of something) in one creature of less hit dice than the caster. Here are some examples of what the priest can make his target afraid of :
Snakes		(Ofiophobia)
Spiders		(Araknophobia)
Closed rooms	(Claustrophobia)
Open spaces	(Agoraphobia)
Crowds		(Deophobia)
Water		(Hydrophobia)
Fire		(Pyrophobia)
The thing the subject is going to be afraid of, must be specified by the priest at the time of touching, but its up to the DM if its allowed. If the priest is just saying : "You are going to be afraid of me", it is most likely that it doesn't take effect.
In order to make the spell work, the priest must actually touch the subject, who thereafter will have a phobia for a timespan according to the priests level.
Every time an affected creature comes into contact with his phobia (boarding a ship, discovers a spider in his backpack etc.) he must make a saving throw against Paralyzation, or suffer one of the following effects.

1d4

  1. Stands motionless, is paralyzed by fear for one round, roll again.
  2. Throws everything at hand, and runs screaming away.
  3. Shakes and shivers until phobia is out of eyesight, suffering a -5 penalty to all actions.
  4. Reacts normally, but does what he can to remove the cause of the phobia.
The only way to get rid of this spell, is to avoid anything which has something to do with the phobia, until the spell expires.


Dissolve Corpse Invented by Hogan
(Necromancy)
Level		: 4th (Priest)
Sphere		: Necromantic
Range		: 15 yards
Components	: V, M
Duration	: Instant
Casting time	: 8
Area of effect	: 1 corpse
Saving throw	: None
This prayer is one mostly used by clerics of good causes to prevent fallen comrades from being raised as undead or fall into the hands of savage creatures that will violate the corpse. It is mostly cast as a final resort where a proper burial cannot be made, or the body later retrieved for such? Clerics of evil mostly use it to prevent the resurrection of slain enemies.
The spell completely dissolves a single designated corpse, leaving only splatters of blood, a few disconnected pieces of flesh and the equipment and clothing carried. Where such a spell has been in use, only the spell of Wish will be able to restore the dissolved creature, unless a piece of disconnected flesh can be obtained.
The spell is only useable against inanimate and none-undead corpses.
The material component of the spell is a blessed item of no less than 500 gp value that is dissolved along with the corpse.


Divine Transformation Invented by Esben Gad
Level		: 4th (Priest)
Sphere		: Combat
Range		: 0
Components	: V, S, M
Duration	: 1 round/level
Casting time	: 1 round
Area of Effect	: The Caster
Saving Throw	: None
By means of this spell, the Priest calls for the might of his deity's divine avatar, and will suddenly start to grow until he is about 8 feet tall and has achieved a weight of about 150 kilos.
This Divine Transformation will greatly affect some of the casters abilities, his new perfect body will have a strength of 18 and because its better physhically fit, the caster also gains 15 extra hit points, damage done to the priest will be taken from these extra hit points first. This perfect body will also possess a Charisma of 18 when dealing with members of the opposite sex ( after all, it is an image of a god's avatar ), and an enemy with 1+1 Hd or less who watches the priest's transformation, must make a saving throw vs. spells or flee in panic for 2d4 rounds.
The drawback for this transformation is seen as soon as moving gets into the picture. Because this body is so different from the one the priest is used to, it is treated as possessing a Dexterity which is 4 points below the casters (max drop to 3).
The casting of this spell takes 1 full round and takes effect in the beginning of the next round. During the round of casting, the priest can do nothing else than chanting and kissing his holy symbol which must be specially blessed by his god in order to function as the component for this spell.


Hangman's Noose Invented by Hogan
(Necromantic)
Level		: 4th (Priest)
Sphere		: Necromancy
Range		: 20 yards
Components	: V, S, M
Duration	: 1 round/level
Casting Time	: 6
Area of Effect	: 1 Creature
Saving Throw	: Neg.
When this prayer is cast upon a creature that fails its initial saving throw with a +2 bonus, it will feel a force much similar to that of strangulation, pressing on its throat. Under the force of the spell, the victim will only be able to hold his breath for a number of rounds equal to 1/3 his Con (half the amount if he is fighting or taking part in other strenuous activities) - 1 round. When the character has run out of breath, he must make a Constitution check in order to stay alive. If successful, each round thereafter he must make another check with a cumulative -2 penalty. This continues until he finally fails a check and dies, the spell's duration runs out or the spell itself is dispelled.
Creatures who doesn't need to breathe (like undead for example) are unaffected by this spell, but note that even lycanthropes needs magical weapons to be harmed, still has a need to breathe.
The material component for this spell is a piece of skin from a man dead who died by hanging.


Holy Bolt Invented by Hogan
(Invocation/Evocation)
Reversible
Level		: 4th (Priest)
Sphere		: Combat
Range		: 25 yards
Components	: V, M
Casting Time	: 5
Duration	: Instant.
Area of Effect	: 1 targeted creature
Saving Throw	: None
This prayer will cause the priest's holy symbol to shoot a magical bolt of pure whiteness, striking true any targeted creature within range and dealing 2d8 in damage. If the creature is of evil persuasion, the bolt deals 4d8 in damage.
The reverse of this spell, Unholy Bolt, is able to deal extra damage to good creatures. Priests of good alignments are only able to cast the evil-aligned bolt, as evil priests are only able to fire Unholy Bolts. Neutral characters can cast neither version.
If the holy symbol is covered (beneath a shirt for example), or the target is not visible, the spell has no effect.
As the bolt is the directly manifested powers of the casters deity (much as in the case of a turning), its use is only granted to those priests in good standing with the church and its ethos.
The holy symbol of the casting priest is considered to be the necessary material component of this spell.


Killing Fields Invented by Hogan
Level		: 4th (Priest)
Range		: Touch
Components	: V, S, M
Duration	: 1 turn/level
Casting Time	: 1 turn
Area of Effect	: 1 sq mile/7 levels
Saving Throw	: None
A rare prayer mostly used by very radical druids who theorize that the wilderness should be purged of humankindů by the seed they sow themselves. Also a few priests of Agricultural deities have found the prayer useful in a defence of small communities from marauding raiders and evil priests have used it for their evil schemes requiring depopulation of smaller farmsteads.
The prayer will affect any kind of farming field with a produce ranging from wheat to melons. Depending on the power of the caster, the prayer will affect a whole field or only a part of, as the affected area is up to 1 sq mile pr. 7 levels of achievement.
For as long as the enchantment is in place, that particular field will adopt a kind of semi-intelligence and become extremely dangerous and hostile to any intelligent humanoid being that enters the field, and who is not normally considered a natural part of the nature (Elf, Pixie, Nymph etc). For every round spend in the field, the intruder will be strangled by the wheat, beaten by the cornstalks and bumped by the melons, all together dealing 1d6+2 in damage for each round, dealt in 1-3 attacks. Movement in the field will be reduced to 1/3 due to numerous plants trying to trip the intruder. Flying across the field, will guarantee a save passage, as long as the flier keeps out of striking range. Damage dealt to the field will only destroy crops in the attacked area. Destroying the spell effect requires the harvesting of the whole affected area, or a Dispel Magic cast by at least the same level of ability as the caster who created the field.
The caster of the spell can include a time-delay for the effects to go off. For example, the killing force of the field only wakes up if somebody tries to harvest from it, or it waits until those entering has passed a perimeter. The force cannot recognize special individuals and such, so the activator must be fairly simple and broad. Once activated, the spell will run its course. The caster herself is not regarded as a target by the killing field.
When casting, the caster must be able to stick his/her hand into the deep into the field's soil and keep them there during the chanting.
The Material component of this prayer is a small may-stalk, wrought by using the 4 standard kinds of corn and blessed by an archdruid/archpriest.


Minor Elemental Attack Invented by Sation
Level		: 4th (Priest)
Sphere		: Elemental
Range		: Special
Components	: V, S, M
Duration	: Special
Casting Time	: 1 hour
Area of Effect	: Special
Saving Throw	: None
This spell is in all aspects similar to the 3rd level prayer, Lesser Elemental Attack, except that it allows the summoning priest to gain one 8 HD elemental from whatever element the caster chooses ( Fire, Earth, Eater or Air ). The elemental will be under the casters total control and will obey his orders even if it means suicide.
There is no range limits on this spell, but the elemental has to travel the distance to necessary, and that means the priest must concentrate longer.
In order to summon the elemental, the priest has to make some kind of sacrifice to his God. The Sacrifice must be something of at least 100 gp value (perhaps 10 slaves if the priest is worshipping an evil God).


Protection from Possession, 10 ft. radius Invented by Johnny Bremer
Level		: 4th (Priest)
Sphere		: Abjuration
Range		: 0
Components	: V, S, M
Duration	: 2 rounds/level
Casting Time	: 4
Area of Effect	: 10-foot radius
Saving Throw	: Neg.
The protection of this spell is that of the Protection From Possession spell, except that it encompasses a larger area. The effect is centered on and moves with the recipient of the spell. Any creature or object that does not fit completely within the area of effect are not protected and may be subject to possession. In order to complete this spell the priest must trace a circle 20 feet in diameter using holy water.


Scorched Earth Invented by Hogan
(Alteration) Reversible
Level		: 4th (Priest)
Sphere		: Elemental Fire/Earth
Range		: 30 yards
Components	: V, S, M
Casting time	: 6
Duration	: 3 rounds/level
Area of Effect	: 10 square feet/level
Saving Throw	: None
Saying this prayer will cause the ground in the chosen area to accumulate heat and instantly become extremely hot, radiating heat like lave-heated cliffs.
All living beings that cross the affected area and are not protected magically against scorching heat or fire, takes 1d4 points of damage for each yard ventured into the area, as their feet receive heavy burns from the superheated ground. Heat resistant footwear will halve any damage taken, but after three times having taken continual damage, the creature must make a Constitution check with a -3 penalty. Failure means that the burns have caused heavy blisters on its feet and the creature falls to the ground, unable to walk any further. Such burns must be healed magically, requiring at least a Cure Serious Wounds, or 2 weeks of normal healing. Each round spent lying on, or in other means in close contact with, the super-heated ground, will cause a victim to take an additional 3d4 in damage.
Creatures flying or in other ways avoiding contact with the ground is unaffected by the heat produced by the spell, as are plants-life that grows in the affected area.
The reverse of this spell, Cool Ground, cools a heated area of steady ground so as normal creatures are able to walk upon it without suffering any damage.
The Material Component of the spell is a piece of hardened lava and 400 gp of powdered fire opal, which is consumed in the casting.


Trap Possessor Invented by Johnny Bremer
Level		: 4th (Priest)
Sphere		: Enchantment, Evocation
Range		: 10 yards
Components	: V, S, M
Duration	: Special
Casting Time	: 1 round
Area of Effect	: 1 possessing spirit
Saving Throw	: Neg.
By the means of this spell, the priest is able to trap the invading spirit within a container of some sorts. This can be a bottle, box, and anything else, which can be sealed completely. The spirit can try to avoid this entrapment by making a successful saving throw versus paralyzation. If unsuccessful, the spirit is trapped and unable to use any of its powers. As long as the container remains sealed the spirit cannot escape, but if the container if opened or broken, the spirit is freed. The material component of this spell is the container in which the spirit is to be trapped. This container must have a value of at least 1,000 gp.


Wings of Fury Invented by Hogan
Level		: 4th (Priest)
Sphere		: Elemental Air/Fire
Range		: 0
Components	: V, S, M
Duration	: 5 rounds/level
Casting Time	: 8
Area of Effect	: Caster
Saving Throw	: None
By completing this prayer, the Priest lets 2 fiery wings sprout from his back. Each wing will be about 5 foot long and will seem to burn with hot flames, even if no heat can be felt, and no damage is taken by contact with the wings. The Wings do generate light in a 30 feet area around the priest, but are otherwise insubstantial and everything will pass through them, as they also reaches through objects if the Priest enters cramped areas.
Even if the wings are without substance, they can be extinguished by large douses of water, also if the Priest enters a small shower.
The Wings of Fury will give the Priest the ability to fly as the Wizardry Fly spell, but at a movement rate of 24.
In order to call for the Wings of Fury, the Priest must have a special purpose, a purpose that has caused him to become filled with rightful and justified anger. Thereby his anger fuels the wings and causes them to appear. Therefore his anger becomes the material component of the prayer. Needless to say, this will most certainly not make the spell available just for crossing a chasm during the priest's travels.