2nd Level


Attract Person Invented by Hogan
Level		: 2nd (Priest)
Sphere		: Charm
Range		: Line of Sight
Components	: V, S
Duration	: Special
Casting Time	: 3
Area of Effect	: 1 person
Saving Throw	: None
By pointing at a person and uttering the persons name (either true or taken) the caster compels the person to go straight to him without giving him any change of a saving throw. The subject moves at a slightly enhanced speed and is free of the enchantment when he gets within 3 feet of the caster. If attacked while heading for the caster, the spell will break, this will happen immediately when somebody prepares to attack the subject (starting to cast a spell, unsheathing or lifting a sword against him, etc.), but they must indeed have the intention to harm him, his friends cannot just unsheat their sword or pretend to attack him, in order to break the spell.
A person targeted by this spell is drawn to the caster, but is fully aware of his situation (but perhaps not about what or who makes him go this or that way) and can take defensive and offensive actions (casting spells, firing arrows, defending against enemies e.g.) while moving, if he normally is able to do so.
It is also possible for the caster to attract persons of which the caster doesn't know the names, by pointing at the person and uttering the word 'Come'. In this case a saving throw vs. Spell at +2 is granted to the subject.


Burden Invented by Hogan
(Conjuration/Summoning)
Level		: 2nd (Priest)
Sphere		: Creation
Range		: 90 yards
Components	: V, S, M
Duration	: 3 rounds/level
Casting Time	: 5
Area of Effect	: 1 person
Saving Throw	: Neg.
The saying of this prayer will cause any and all items worn or carried by the target, to suddenly become extremely
heavy and very difficult to carry. Only the weight of belongings will be affected, no living creature will actually gain in weight. The change is determined by the level of the casting priest and by the following factors:
Level		Factors
 7th - 13th 	2 times normal weight
14th - 20th 	3 times normal weight
21st -->	4 times normal weight
The change in weight will possibly cause the victim's speed to drop and bring along other penalties associated with high encumbrance. Weapons, becoming heavier and unbalanced, will suddenly cause a -2 penalty to attack. If the new encumbrance exceeds the maximum carrying capacity of the target, he will fall to the ground, unable to move until he has gotten rid of some of his belongings…armor and weapons for a start.
Items traded to other people will feel normal in their hands, but new items received while still under the duration of the spell will also be affected by the change in weight.
The material component for this prayer is a small ball of lead.


Cool Rage Invented by Hogan
(Illusion/Phantasm)
Level		: 2nd (Priest)
Sphere		: Combat
Range		: 30 yards
Components	: V
Duration	: Instant
Casting Time	: 1 round
Area of Effect	: 1 creature/3 levels
Saving Throw	: Special
This prayer is useful when the caster needs to cool down a person possessed by any kind of berserker-rage, either self-imposed and brought upon the target by outside forces (not counting those brought upon the target from items like potions etc.). In order to make the prayer take effect, the target must be able to see the caster and to hear the soothing voice of his casting. If the target wants to struggle against the soothing effect of the spell, a saving throw is allowed with none of those bonuses a rage would add.
As the prayer can be used to subside rages that strikes normal people against their own will, it can also be used offensive to calm down Berserkers, Battleragers and raging barbarians who use the their berserker-rage to enhance their own battle-skills, and being forced to cool down is considered a serious drawback in the middle of a fight.
When the rage subsides, all negative consequences that normally take effect when the rage has run its course, with regard to fatigue etc. take place as it normally would, had the rage been ended normally.
One creature per. 3 levels of experience of the caster can be affected by the prayer, though they must all be within 10 yards of each other and still be able to see the caster.


Detect Curse Invented by Johnny Bremer
Level		: 2nd (Priest)
Sphere		: Divination
Range		: Touch
Components	: V, S, M
Duration	: Instantaneous
Casting Time	: 1 round
Area of Effect	: The caster
Saving Throw	: None
This spell enables the priest to detect whether or not a creature or object is under the affection of a curse. The priest gains the knowledge of who or what caused it and the relative strength of the curse. The material components of this spell are a fine gold needle and the priest's holy symbol. The needle is used to penetrate the skin/surface of the creature or object touched.


Detect Influence Invented by Johnny Bremer
Level		: 2nd (Priest)
Sphere		: Divination
Range		: Touch
Components	: V, S, M
Duration	: Instantaneous
Casting Time	: 1 round
Area of Effect	: The caster
Saving Throw	: None
By the use of this spell, the priest is able to detect any physical or mental influence by one or more sources (spells, psionic, deity, etc.) present upon the touched creature. This spell will only reveal the nature of the influence, not who or what it is that responsible of the influence.
The material component of this spell is the holy symbol of the priest.


Eyes From the Grave Invented by Hogan
(Necromancy)
Level		: 2nd (Priest)
Sphere		: Divination/Necromantic
Range		: 20 yards/level
Components	: V, S, M
Duration	: 3 rounds/level
Casting Time	: 4
Area of Effect	: 1 undead creature
Saving Throw	: Special
This spell allows the priest to see through the eyes of an undead creature. The targeted undead creature must be within sight at the time of casting (by spell or item if necessary), or the caster must have a piece of that particular undead in possession.
Intelligent undead creatures receive a saving throw when targeted, but they will only be aware that something has passed if they make it. Unintelligent creatures like zombies and skeletons can be entered without difficulties, and those who fail their saving throw, will be unaware that someone is seeing everything they see. No special ways of seeing is granted, the caster uses his mode of vision, which off course, can be enhanced by spells or natural infravision.
If the recipient creature is destroyed, the spell ends, but within the duration of the spell, the caster can shift his vision to that of another vessel, with the same limitations as mentioned above. Such a shift is only possible if he makes a Wisdom check with a -2 modifier. As many shifts as one wants can be made, but once a Wis check has failed, the vision is stuck to its current creature. As long as the caster sees through the eyes of an undead, he is natural blind, but is still able to hear and feel normally.
The component of this spell is a little dust from a tomb.


Ground Strike Invented by Hogan
Level		: 2nd (Priest)
Sphere		: Combat, Elemental (Earth)
Range		: 30 yards
Components	: V, S
Duration	: Instantly
Casting time	: 6
Area of Effect	: Special
Saving Throw	: ˝
Striking hidden assaulters is no problem for a priest knowing to pray for the right power. The prayer of Ground Strike will let the earth strike a blow for his faith!
By mumbling his prayer and then bending down, touching the ground with his bare hand, the priest will send a wave of power throbbing through the ground, creating a stony eruption where he wills it too. Anyone who happens to be within 3 feet of the eruption, suffers 3d4 in damage, saving throw for half damage. The earthen eruption is unfortunately only able to reach a height of 3 feet, hence flying creatures who are higher up, avoid the effect.
The priest needs not to be able to see the spot of eruption (making it possible to strike enemies hiding behind cover), but the gush cannot take place from sheer stone, like stone floors and likewise. The power can still be transferred through such, but since the power need to travel through the ground to take effect, the eruption can only take place at ground level, at the same level as the caster.


Hero's Resolve Invented by Hogan
Level		: 2nd (Priest)
Sphere		: Combat
Range		: Touch
Components	: V, S, M
Duration	: 2 rounds/level
Casting time	: 3
Area of Effect	: One person
Saving Throw	: None
By the help of this spell, the priest can fill the heart of one person with a heroic determination. The determination is so strong, that the recipient of the spell immediately becomes filled with confidence, making him untouched by the virtues of fear. He is not moved by neither normal nor magical fear, and never needs to check morale. Furthermore, this heroic boost gives him determination in his tasks, granting him a +1 to attacks and other actions, which are deemed heroic in proportions. He is also granted a +1 bonus to AC, as his determined approach makes enemies halt the strikes.
Needless to say, this spell is only intended to be cast on heroic warriors, fighting for the side of good. If the recipient's actions are deemed un-heroic, the spell immediately fizzles. It is possible to cast Hero's Resolve on evil characters, but it will probably soon expire as they lack the enthusiasm that makes a hero.
The material component for this spell is a piece of hair from a true hero.


Holy Fire Invented by Hogan
(Invocation/Evocation)
Reversible
Level		: 2nd (Priest)
Sphere		: Combat
Range		: Touch
Components	: V, M
Casting Time	: 6
Duration	: 2 rounds/level
Area of Effect	: 1 weapon
Saving Throw	: None
This prayer will cause a targeted melee weapon to be coated in white flowing flames. These flames are imbued with holy power that will deal an additional 1d4 in damage to any creature of evil alignment struck by the thus enchanted weapon. The reverse of this spell, Unholy Fire, creates a covering of black flames that deals extra damage to creature of good alignment. Neither version will deal damage to creatures that are neither good nor evil (neutral), and where good cleric's are only able to cast Holy Fire, and evil cleric's only Unholy Fire, both versions can be cast by cleric's of neutral persuasion.
Creatures normally immune to damage from fire, still suffer damage from the enchanted flames of these spells.
The spell's material component is a weapon specially blessed by the caster's church (not necessary the targeted weapon).


Lower Duration Invented by Hogan
(Abjuration)
Level		: 2nd (Priest)
Sphere		: Protection
Range		: 50 yards
Components	: V, S
Duration	: Instant
Casting time	: 5
Area of Effect	: 1 spell
Saving Throw	: Special
A minor prayer compared to the more powerful Dispel Magic, this one helps to reduce the duration for any single spell targeted. The duration of the targeted spell will be reduced with 10% for each level of the caster, rounded up, to a maximum of 90% at 9th level. The reduction is measured for the duration at the time the spell is cast, therefore a person who originally is held by a Hold Person spell for 16 rounds, but is targeted by a Lower Duration spell with a 50% efficiency spell after four rounds, is only held for 6 rounds more!
Only spells and spelllike effects that have a set duration can be targeted by this spell, permanent magic and items cannot be targeted. The targeted spell is given a saving throw based on its caster unmodified saving throw to resist the effect
Note that it is only possible to target visible and known spells, including those it is quite obviously is cast. When trying to target a spell you are not quite sure is in effect, the name of the spell must be stated before casting. In case of doubt, DM has the final say.


Mindful Appearance Invented by Hogan
(Enchantment/Charm)
Level		: 2nd (Priest)
Sphere		: Charm
Range		: 0
Component	: V, S, M
Duration	: 1 turn/level
Casting Time	: 5
Area of Effect	: Special
Saving Throw	: Special
A minor variant of the wizardly Change Self spell, this spell allows the priest to alter his own appearance, but only in the mind of those affected! The affected creatures eyes will still see him in his normal self, but their mind will be convinced that he is somebody or something else. Everybody seeing the priest while the spell is in effect, will therefore see him as the one he chooses to look like, but only those of at least 6th level of experience and a wisdom of at least 15 is allowed a saving throw vs. spells to see though the effect, possible causing some confusion as others still see the priest in his other form. Those which only has one of the above mentioned qualities are also allowed a saving throw, but is passed they will only be aware that something seem to be amiss.
The Priest can appear to be roughly any demihuman creature of roughly the same size of himself +/-20 %. Even if the form chosen has wings or gills, the caster will not be able to benefit from those appendages as they only exists in his victim's minds.
The material component of the spell is a piece of skin from a Chameleon.


Port of Call Invented by Hogan
(Divination)
Level		: 2nd (Priest)
Sphere		: Travel
Range		: Caster
Components	: V, S, M
Casting Time	: 1 turn
Duration	: 1 hour/level
Area of Effect	: Caster
Saving Throw	: None
Port of Call is a prayer created for and used by the seafaring priests of various deities.
When lost at sea with no sense of direction, the priest can, by intoning his prayers to his deity, gain an imminent sense of direction, receiving a mental arrow, which points him directly to the ships chosen Port of Call (hometown). For the duration of the spell, the priest can guide the ship's navigator through fog and storms directly towards the target with no chance of error. When the spell expires, he will be just a clueless to their destination as before, until he prays for the spell to take effect once more.
The spell can be maintained with a minimum of concentration, hence the priest is free to take part in other chores while guiding the ship. Casting of other spells are still possible while Port of Call is in effect, but the caster suffers a +1 to initiative.
This spell is only effective when onboard a ship cruising the seas or on a small fishing boat lost at nighttime at the local waters. Users better note that this spell doesn't confer any safe way of travel, it only negates the possibility of getting lost! The material component is a small bag containing earth originally collected at the site of the intended Port of Call. The bag and its content is reusable.


Protection From Possession Invented by Johnny Bremer
Level		: 2nd (Priest)
Sphere		: Abjuration
Range		: Touch
Components	: V, S, M
Duration	: 2 rounds/level
Casting Time	: 2
Area of Effect	: Creature touched
Saving Throw	: None
When cast, this spell creates a magical barrier around the recipient at a distance of 1 foot. This barrier moves with the recipient. The barrier has the following effect: All attempts by invading spirits to possess the recipients body fails.
The material component of this spell is holy water.


Remove Scent Invented by Hogan
Level		: 2nd(Priest)
Sphere		: Animal
Range		: 0
Components	: V, S
Duration	: 7 rounds/level
Casting time	: 5
Area of Effect	: Caster
Saving Throw	: None
This spell is very similar to the 1st level priest spell, Change Scent, except for the fact, that it completely removes every trace of scent the priest normally would leave behind. No one, neither man nor beast will be able to catch the tiniest whiff of scent from the priest. This effect is something, which will make him totally invisible to creatures, which has to rely completely on their sense of smell. Those which relies heavy on their sense of smell due to poor vision or their like, also has a hard time picking out the priest. This gives him an effectively +4 (20%) to any hiding attempts against such creatures.
Any hunting skill the priest might posses is also enhanced by +2, due to the fact that his prey are more easily surprised, since they will not be able to catch his scent, and thereby be warned of his approach.
Note, that this spell only confers invisibility due to smell, the caster still makes sounds as normal, and can still be spotted by the naked eye. But it's a very effective spell anyway.


Thorn Cage Invented by Odwin "Odds" Bodkin
(Conjuration)
Level		: 2nd (Priest)
Sphere		: Plant, Creation
Range		: 20 yards
Components	: V, S
Duration	: Permanent
Casting Time	: 5
Area of Effect	: Special
Saving Throw	: None
With this spell several woody, thorn-laden branches erupt from the ground and form a semi-spherical cage around a target.
The thorns are about 1-2 inches long and are very durable. The branches are about 2-3 inches thick and are spaced about 6 inches apart at the ground, eventually converging and entangling at the top. The smallest cage formed has its base diameter equal to at least 4 feet with a minimum height of 8 feet. Each of these dimensions can be increased by 1 foot for each level of the caster. For example, a 4th level priest at make the cage no bigger than 8 feet in diameter at the base and 12 feet high. The target must be totally within the area of effect or the spell is negated. Therefore the 4th-level priest could not cast this spell against a 20-foot giant standing in front of him since the cage can be no more than 12 feet high.
The cage is permanent.
Any creature attempting to break through the cage in any way suffers 1d4 points of damage plus damage equal to their AC (negative ACs subtracts from the 1d4). Only creatures with a strength of 18 can attempt to break the branches with their bare hands, but this requires bend bars check. Doing so will require 4 rounds to fully escape and the creature suffers 1d4 point of damage each round attempting to break a branch, regardless of success. It takes two full rounds to cut through the branches using an axe or other slashing weapon, provided there is enough room to swing. Damage is not suffered if using a weapon or other cutting tool.


Underwater Sense Invented by Hogan
(Alteration)
Level		: 2nd (Priest)
Sphere		: Elemental (Water)
Range		: Touch
Components	: S
Duration	: 1 turn/level
Casting Time	: 5
Area of Effect	: Creature touched
Saving Throw	: None
The recipient of this spell will gain an ability much like that of certain undersea creatures that are equipped with lateral lines along their back that picks up the changes of the currents of the seas, thereby always letting them know the location of other creatures within a 30 feet radius. The sense negates all penalties for darkness with regard to detecting other nearby creatures, and creatures made invisible are as easily detected as if they were not. Spells of illusions are not effective either unless they produce physical pressure and changes in the currents.
With a sense like this to warn of anything approaching, the recipient is granted a +5 bonus to any surprise rolls, but users should note that the sense granted by this prayer is only effective when below the waterline.


Voice of the Beast Invented by Hogan
(Alteration)
Level		: 2nd (Priest)
Sphere		: Animal
Range		: 0
Component	: V
Duration	: 1 turn/level
Casting Time	: 6
Area of effect	: Caster
Saving Throw	: None
Taking the form of an animal is the favoured trick of the woodland Druids. Although priests of different religions also sometimes find themselves in a form they don't choose by themselves, being put under a curse or similar. Whatever the reason, the animal form always lack on thing, the ability to speak in the humanoid tongue.
Voice of the Beast is a prayer that enables a transformed priest to speak as if he was in his native human form as long as he is aware of the fact that he is able to cast the spell (some curses also alter the subject's mind to fit the creature's nature).
The spell will enable the caster to participate in spell-casting where verbal components are required, but not those that require somatic gestures that aren't possible in his present form.
This spell has helped several adventuring priests getting out of an embarrassing predicament achieved when meddling the wrong witch or artifact.


Wail of the Child Invented by Hogan
(Abjuration)
Level		: 2nd (Priest)
Range		: 0 yards
Components	: V, S
Duration	: Instant
Casting Time	: 2
Area of Effect	: 10 yard radius
Saving Throw	: None
The casting of this spell will equip the casting priest with a voice box that will allow her to unleash a wail very similar to that of a child in anger. The wail causes everyone within the area of effect to loose concentration. Those who were in the middle of casting a spell, friend of foe alike, immediately loose the concentration and thereby the spell with no saving throw allowed. Those undertaking other actions in which concentration is required, like controlling and elemental or climbing for example, is allowed a saving throw with a -3 penalty. For those who fail, the immediate effects are determined by the DM, depending on their course of action.
Those who are taking part in other actions that doesn't require a full concentration and that wasn't yet resolved when the wail was sounded, must take their action with a -2 penalty due to the nerve-shaking wail.


Weight Increase Invented by Hogan
(Alteration)
Level		: 2nd (Priest)
Sphere		: Elemental (Earth)
Range		: Touch
Component	: S, M
Duration	: 3 rounds/level
Casting Time	: 6
Area of Effect	: 1 object/creature
Saving Throw	: Neg.
This prayer is intended to increase the overall weight of a single object. The weight of the targeted object can be increased with up to 10 pounds per level of the caster. If cast against living beings, the extra weight is counted as dead weight added to the full body, hence it is counted against the victim's carrying capacity. If the victim's maximum carrying capacity is exceed, it will be unable to move, and all actions which requires movement is suffering a -5 penalty due to every body part suddenly feeling heavier. To determine effects on other objects becoming heavier, the DM has as always the final say. Living sentient beings is allowed a saving throw vs. spells to avoid the effect if they choose to.
It is worth mentioning that the objects mass won't become any larger, only is relative weight will increase.
The material component for this spell is a small leaden bullet, which is consumed in the casting.