Level : 2nd (Priest) Sphere : Charm Range : Line of Sight Components : V, S Duration : Special Casting Time : 3 Area of Effect : 1 person Saving Throw : NoneBy pointing at a person and uttering the persons name (either true or taken) the caster compels the person to go straight to him without giving him any change of a saving throw. The subject moves at a slightly enhanced speed and is free of the enchantment when he gets within 3 feet of the caster. If attacked while heading for the caster, the spell will break, this will happen immediately when somebody prepares to attack the subject (starting to cast a spell, unsheathing or lifting a sword against him, etc.), but they must indeed have the intention to harm him, his friends cannot just unsheat their sword or pretend to attack him, in order to break the spell.
Level : 2nd (Priest) Sphere : Creation Range : 90 yards Components : V, S, M Duration : 3 rounds/level Casting Time : 5 Area of Effect : 1 person Saving Throw : Neg.The saying of this prayer will cause any and all items worn or carried by the target, to suddenly become extremely
Level Factors 7th - 13th 2 times normal weight 14th - 20th 3 times normal weight 21st --> 4 times normal weightThe change in weight will possibly cause the victim's speed to drop and bring along other penalties associated with high encumbrance. Weapons, becoming heavier and unbalanced, will suddenly cause a -2 penalty to attack. If the new encumbrance exceeds the maximum carrying capacity of the target, he will fall to the ground, unable to move until he has gotten rid of some of his belongings…armor and weapons for a start.
Level : 2nd (Priest) Sphere : Combat Range : 30 yards Components : V Duration : Instant Casting Time : 1 round Area of Effect : 1 creature/3 levels Saving Throw : SpecialThis prayer is useful when the caster needs to cool down a person possessed by any kind of berserker-rage, either self-imposed and brought upon the target by outside forces (not counting those brought upon the target from items like potions etc.). In order to make the prayer take effect, the target must be able to see the caster and to hear the soothing voice of his casting. If the target wants to struggle against the soothing effect of the spell, a saving throw is allowed with none of those bonuses a rage would add.
Level : 2nd (Priest) Sphere : Divination Range : Touch Components : V, S, M Duration : Instantaneous Casting Time : 1 round Area of Effect : The caster Saving Throw : NoneThis spell enables the priest to detect whether or not a creature or object is under the affection of a curse. The priest gains the knowledge of who or what caused it and the relative strength of the curse. The material components of this spell are a fine gold needle and the priest's holy symbol. The needle is used to penetrate the skin/surface of the creature or object touched.
Level : 2nd (Priest) Sphere : Divination Range : Touch Components : V, S, M Duration : Instantaneous Casting Time : 1 round Area of Effect : The caster Saving Throw : NoneBy the use of this spell, the priest is able to detect any physical or mental influence by one or more sources (spells, psionic, deity, etc.) present upon the touched creature. This spell will only reveal the nature of the influence, not who or what it is that responsible of the influence.
Level : 2nd (Priest) Sphere : Divination/Necromantic Range : 20 yards/level Components : V, S, M Duration : 3 rounds/level Casting Time : 4 Area of Effect : 1 undead creature Saving Throw : SpecialThis spell allows the priest to see through the eyes of an undead creature. The targeted undead creature must be within sight at the time of casting (by spell or item if necessary), or the caster must have a piece of that particular undead in possession.
Level : 2nd (Priest) Sphere : Combat, Elemental (Earth) Range : 30 yards Components : V, S Duration : Instantly Casting time : 6 Area of Effect : Special Saving Throw : ˝Striking hidden assaulters is no problem for a priest knowing to pray for the right power. The prayer of Ground Strike will let the earth strike a blow for his faith!
Level : 2nd (Priest) Sphere : Combat Range : Touch Components : V, S, M Duration : 2 rounds/level Casting time : 3 Area of Effect : One person Saving Throw : NoneBy the help of this spell, the priest can fill the heart of one person with a heroic determination. The determination is so strong, that the recipient of the spell immediately becomes filled with confidence, making him untouched by the virtues of fear. He is not moved by neither normal nor magical fear, and never needs to check morale. Furthermore, this heroic boost gives him determination in his tasks, granting him a +1 to attacks and other actions, which are deemed heroic in proportions. He is also granted a +1 bonus to AC, as his determined approach makes enemies halt the strikes.
Level : 2nd (Priest) Sphere : Combat Range : Touch Components : V, M Casting Time : 6 Duration : 2 rounds/level Area of Effect : 1 weapon Saving Throw : NoneThis prayer will cause a targeted melee weapon to be coated in white flowing flames. These flames are imbued with holy power that will deal an additional 1d4 in damage to any creature of evil alignment struck by the thus enchanted weapon. The reverse of this spell, Unholy Fire, creates a covering of black flames that deals extra damage to creature of good alignment. Neither version will deal damage to creatures that are neither good nor evil (neutral), and where good cleric's are only able to cast Holy Fire, and evil cleric's only Unholy Fire, both versions can be cast by cleric's of neutral persuasion.
Level : 2nd (Priest) Sphere : Protection Range : 50 yards Components : V, S Duration : Instant Casting time : 5 Area of Effect : 1 spell Saving Throw : SpecialA minor prayer compared to the more powerful Dispel Magic, this one helps to reduce the duration for any single spell targeted. The duration of the targeted spell will be reduced with 10% for each level of the caster, rounded up, to a maximum of 90% at 9th level. The reduction is measured for the duration at the time the spell is cast, therefore a person who originally is held by a Hold Person spell for 16 rounds, but is targeted by a Lower Duration spell with a 50% efficiency spell after four rounds, is only held for 6 rounds more!
Level : 2nd (Priest) Sphere : Charm Range : 0 Component : V, S, M Duration : 1 turn/level Casting Time : 5 Area of Effect : Special Saving Throw : SpecialA minor variant of the wizardly Change Self spell, this spell allows the priest to alter his own appearance, but only in the mind of those affected! The affected creatures eyes will still see him in his normal self, but their mind will be convinced that he is somebody or something else. Everybody seeing the priest while the spell is in effect, will therefore see him as the one he chooses to look like, but only those of at least 6th level of experience and a wisdom of at least 15 is allowed a saving throw vs. spells to see though the effect, possible causing some confusion as others still see the priest in his other form. Those which only has one of the above mentioned qualities are also allowed a saving throw, but is passed they will only be aware that something seem to be amiss.
Level : 2nd (Priest) Sphere : Travel Range : Caster Components : V, S, M Casting Time : 1 turn Duration : 1 hour/level Area of Effect : Caster Saving Throw : NonePort of Call is a prayer created for and used by the seafaring priests of various deities.
Level : 2nd (Priest) Sphere : Abjuration Range : Touch Components : V, S, M Duration : 2 rounds/level Casting Time : 2 Area of Effect : Creature touched Saving Throw : NoneWhen cast, this spell creates a magical barrier around the recipient at a distance of 1 foot. This barrier moves with the recipient. The barrier has the following effect: All attempts by invading spirits to possess the recipients body fails.
Level : 2nd(Priest) Sphere : Animal Range : 0 Components : V, S Duration : 7 rounds/level Casting time : 5 Area of Effect : Caster Saving Throw : NoneThis spell is very similar to the 1st level priest spell, Change Scent, except for the fact, that it completely removes every trace of scent the priest normally would leave behind. No one, neither man nor beast will be able to catch the tiniest whiff of scent from the priest. This effect is something, which will make him totally invisible to creatures, which has to rely completely on their sense of smell. Those which relies heavy on their sense of smell due to poor vision or their like, also has a hard time picking out the priest. This gives him an effectively +4 (20%) to any hiding attempts against such creatures.
Level : 2nd (Priest) Sphere : Plant, Creation Range : 20 yards Components : V, S Duration : Permanent Casting Time : 5 Area of Effect : Special Saving Throw : NoneWith this spell several woody, thorn-laden branches erupt from the ground and form a semi-spherical cage around a target.
Level : 2nd (Priest) Sphere : Elemental (Water) Range : Touch Components : S Duration : 1 turn/level Casting Time : 5 Area of Effect : Creature touched Saving Throw : NoneThe recipient of this spell will gain an ability much like that of certain undersea creatures that are equipped with lateral lines along their back that picks up the changes of the currents of the seas, thereby always letting them know the location of other creatures within a 30 feet radius. The sense negates all penalties for darkness with regard to detecting other nearby creatures, and creatures made invisible are as easily detected as if they were not. Spells of illusions are not effective either unless they produce physical pressure and changes in the currents.
Level : 2nd (Priest) Sphere : Animal Range : 0 Component : V Duration : 1 turn/level Casting Time : 6 Area of effect : Caster Saving Throw : NoneTaking the form of an animal is the favoured trick of the woodland Druids. Although priests of different religions also sometimes find themselves in a form they don't choose by themselves, being put under a curse or similar. Whatever the reason, the animal form always lack on thing, the ability to speak in the humanoid tongue.
Level : 2nd (Priest) Range : 0 yards Components : V, S Duration : Instant Casting Time : 2 Area of Effect : 10 yard radius Saving Throw : NoneThe casting of this spell will equip the casting priest with a voice box that will allow her to unleash a wail very similar to that of a child in anger. The wail causes everyone within the area of effect to loose concentration. Those who were in the middle of casting a spell, friend of foe alike, immediately loose the concentration and thereby the spell with no saving throw allowed. Those undertaking other actions in which concentration is required, like controlling and elemental or climbing for example, is allowed a saving throw with a -3 penalty. For those who fail, the immediate effects are determined by the DM, depending on their course of action.
Level : 2nd (Priest) Sphere : Elemental (Earth) Range : Touch Component : S, M Duration : 3 rounds/level Casting Time : 6 Area of Effect : 1 object/creature Saving Throw : Neg.This prayer is intended to increase the overall weight of a single object. The weight of the targeted object can be increased with up to 10 pounds per level of the caster. If cast against living beings, the extra weight is counted as dead weight added to the full body, hence it is counted against the victim's carrying capacity. If the victim's maximum carrying capacity is exceed, it will be unable to move, and all actions which requires movement is suffering a -5 penalty due to every body part suddenly feeling heavier. To determine effects on other objects becoming heavier, the DM has as always the final say. Living sentient beings is allowed a saving throw vs. spells to avoid the effect if they choose to.