1d100 Adventures compiled from DM's guide by Bearhug

Need a plot?? Roll a 100-sided dice and find it!

  1. Thieves steals crown jewels
  2. A dragon flies into a town and demands tribute
  3. The tomb of an old Wizard has been discovered
  4. Wealthy merchants are being killed in their homes
  5. The statue in the town square is found to be a petrified Paladin
  6. A Caravan of Important goods is about to leave for a trip through a dangerous area
  7. Cultists are kidnapping potential sacrifices
  8. Goblins riding Sword Spiders have been attacking the outskirts of a Town
  9. Local bandits have joined forces with a tribe of Bugbears
  10. A Evil Enchanter is organising monsters in the area
  11. A gate to the Lower planes threatens to bring more demons to the world
  12. Miners have accidentally released something awful that once was buried deep
  13. A Wizards guild challenges a ruling council
  14. Racial tensions rise between Humans & Elves
  15. A mysterious fog brings ghosts into town
  16. The Holy symbol of a high priest is missing
  17. An evil wizard has developed a new type of Golem
  18. Someone in town is a Werewolf
  19. Slavers continue to raid the local community
  20. A fire Elemental escapes a Wizards lab
  21. Bugbears are demanding a toll on a well-traveled bridge
  22. Two Orc tribes wage a bloody war
  23. An Evil Necromancer have created a Undead duplication of a powerful hero
  24. New constructions reveals a previously unknown underground tomb
  25. A nearby kingdom launches a invasion
  26. Two well-known heroes fight a deadly duel in a city
  27. An ancient sword must be recovered to defeat a ravaging monster
  28. A prophecy foretells of coming doom unless a artifact is recovered
  29. Ogres kidnap the mayors daughter
  30. A wizard is buried in a trap-filled tomb with her powerful magic items
  31. An Enchanter is compelling others to steal from him
  32. A shapechanged mind flayer is gathering mentally controlled servitors
  33. A plague brought by wererats threatens a community
  34. The keys to disarming all the magic traps in a wizards tower have disappeared
  35. Sahuigan are being driven out of the sea to attack coastal villages
  36. Gravdiggers discover a Huge, ghoul-filled catacombs under the cemetery
  37. A wizard needs a particurlarly rare spell component found only in a deep dungeon
  38. A map showing the location of an ancient magic forge is discovered
  39. Various monsters have long preyed upon people from within the sewers of a major city
  40. An emissary going into a hostile kingdom, needs escort
  41. Vampires are preying upon a small town
  42. A haunted tower is reputed to be filled with treasures
  43. Barbarians begin tearing up a village in a violent rage
  44. Cyclops are stealing sheeps from local farmers
  45. Unexplained snowstorm bring winter wolves into an otherwise peaceful area
  46. A lonely Mountain pass is guarded by a powerful Sphinx denying all passage
  47. Evil mercenaries begin constructing a fortress not far from a community
  48. A Phoenix owes a antidote to a magic poison which must be recovered before the duke dies
  49. A Druid need help to defend his groove against a Black Dragon
  50. An ancient curse is turning innocent people into evil murderers
  51. Gargoyles are killing giant eagles in the mountains
  52. Mysterious merchants sell faulty magic items in town and then attempt to slink away
  53. A recently recovered artifact arcane spellcasters magic to fade away
  54. An evil noble is killing peasants for sport
  55. Adventurers exploring a dungeon have not returned in a week
  56. The funeral for a good fighter is distrupted by his enemies he made while alive
  57. Colossal vermin are straying out the desert to attack settlements
  58. An evil tyrant outlaws nonofficially sanctioned magic use
  59. A Corrupted Druid is organising the wolves in the woods
  60. A community of Gnomes builds a flying ship
  61. An island at the center of the lake is actually the top of a strange, submerged fortress
  62. Buried below the town square of Waterdeep lies a powerful artifact
  63. A child wanders into a vast necropolis, and dusk approaches quikly
  64. All the dwarves in an underground city have disappeared
  65. A strange green smoke billows out of a cave near a mysterious ruin
  66. Mysterious groaning sounds come from a haunted wood at night
  67. Thieves steals a great treasure and flee into a cursed Mansion
  68. A sorcerer attempt to travel ethereally but disappears completely in the progress
  69. A Paladins quest for atonement leads him to a Troll cave to well guarded for him to tackle alone
  70. Thay launch a attack on Shadowdale
  71. The high priest is an illusion
  72. A new noble seeks to clear the wilderness from all monsters
  73. A Bulette is tearing apart viable farmland
  74. A infestation of Giant Bees drives Yuan-Ti closer to civilised area
  75. Treants in the woods are threatned by a huge fire of mysterious origin
  76. Clerics who have resurrected a long-dead hero discover he wasn't what they thought
  77. A sorrowful bard tells a Tavern tell a tale of his imprisoned companions
  78. Evil nobles creates a adventurers guild to monitor and control adventurers
  79. A halfling caravan must pass through an Ankheg infested wilderness
  80. All the doors in the kings castle is suddenly Wizard Locked & Fire Trapped
  81. An innocent man, about to be hanged, pleads for someone to help him
  82. The tomb of a powerful wizard filled with magic items is sunken into a swamp
  83. Someone sabotaging wagons and carts to come apart when they travel at high speed
  84. A certain type of frogs, found only in a isolated valley, fall like rain in a major city
  85. A jealous rival threatens to stop a well attended wedding
  86. A woman who mysterious vanished years ago is seen walking the surface of the lake
  87. An earthquake burrow a small town under the earth
  88. A wronged half-elf needs a champion to fight her cause
  89. At the eye of the storm that tears across the land lies a floating citadel
  90. People grow suspicious of half-orc merchants peddling Gold Dragon parts on the market
  91. An absentminded Druid lets her powerful staff fall into wrong hands
  92. Undead Shadows vex a large library, especially an old storeroom which had been forgotten
  93. The door to a abdonded house is a portal to a magnificent mansion filled with Drows
  94. Barge pirates make a deal with covey of Harpies and exact a high toll to use the tunnel under a mountain
  95. Two parts of a magic item are in the hand of bitter enemies; the third is lost
  96. A clutch of Wyverns is preying upon pigs and horses in a farmland area
  97. Evil clerics gather to summon a Evil demon god to the world
  98. A major city faces siege by Mind Flayers and Drows
  99. A huge gemstone supposedly lies within an ancietn ruined monastery
  100. Sahuagin riding Dragon Turtles are hiring as mercenaries offers work to the highest bidder