1d100 Adventures compiled from DM's guide by Bearhug
Need a plot?? Roll a 100-sided dice and find it!
- Thieves steals crown jewels
- A dragon flies into a town and demands tribute
- The tomb of an old Wizard has been discovered
- Wealthy merchants are being killed in their homes
- The statue in the town square is found to be a petrified Paladin
- A Caravan of Important goods is about to leave for a trip through a dangerous area
- Cultists are kidnapping potential sacrifices
- Goblins riding Sword Spiders have been attacking the outskirts of a Town
- Local bandits have joined forces with a tribe of Bugbears
- A Evil Enchanter is organising monsters in the area
- A gate to the Lower planes threatens to bring more demons to the world
- Miners have accidentally released something awful that once was buried deep
- A Wizards guild challenges a ruling council
- Racial tensions rise between Humans & Elves
- A mysterious fog brings ghosts into town
- The Holy symbol of a high priest is missing
- An evil wizard has developed a new type of Golem
- Someone in town is a Werewolf
- Slavers continue to raid the local community
- A fire Elemental escapes a Wizards lab
- Bugbears are demanding a toll on a well-traveled bridge
- Two Orc tribes wage a bloody war
- An Evil Necromancer have created a Undead duplication of a powerful hero
- New constructions reveals a previously unknown underground tomb
- A nearby kingdom launches a invasion
- Two well-known heroes fight a deadly duel in a city
- An ancient sword must be recovered to defeat a ravaging monster
- A prophecy foretells of coming doom unless a artifact is recovered
- Ogres kidnap the mayors daughter
- A wizard is buried in a trap-filled tomb with her powerful magic items
- An Enchanter is compelling others to steal from him
- A shapechanged mind flayer is gathering mentally controlled servitors
- A plague brought by wererats threatens a community
- The keys to disarming all the magic traps in a wizards tower have disappeared
- Sahuigan are being driven out of the sea to attack coastal villages
- Gravdiggers discover a Huge, ghoul-filled catacombs under the cemetery
- A wizard needs a particurlarly rare spell component found only in a deep dungeon
- A map showing the location of an ancient magic forge is discovered
- Various monsters have long preyed upon people from within the sewers of a major city
- An emissary going into a hostile kingdom, needs escort
- Vampires are preying upon a small town
- A haunted tower is reputed to be filled with treasures
- Barbarians begin tearing up a village in a violent rage
- Cyclops are stealing sheeps from local farmers
- Unexplained snowstorm bring winter wolves into an otherwise peaceful area
- A lonely Mountain pass is guarded by a powerful Sphinx denying all passage
- Evil mercenaries begin constructing a fortress not far from a community
- A Phoenix owes a antidote to a magic poison which must be recovered before the duke dies
- A Druid need help to defend his groove against a Black Dragon
- An ancient curse is turning innocent people into evil murderers
- Gargoyles are killing giant eagles in the mountains
- Mysterious merchants sell faulty magic items in town and then attempt to slink away
- A recently recovered artifact arcane spellcasters magic to fade away
- An evil noble is killing peasants for sport
- Adventurers exploring a dungeon have not returned in a week
- The funeral for a good fighter is distrupted by his enemies he made while alive
- Colossal vermin are straying out the desert to attack settlements
- An evil tyrant outlaws nonofficially sanctioned magic use
- A Corrupted Druid is organising the wolves in the woods
- A community of Gnomes builds a flying ship
- An island at the center of the lake is actually the top of a strange, submerged fortress
- Buried below the town square of Waterdeep lies a powerful artifact
- A child wanders into a vast necropolis, and dusk approaches quikly
- All the dwarves in an underground city have disappeared
- A strange green smoke billows out of a cave near a mysterious ruin
- Mysterious groaning sounds come from a haunted wood at night
- Thieves steals a great treasure and flee into a cursed Mansion
- A sorcerer attempt to travel ethereally but disappears completely in the progress
- A Paladins quest for atonement leads him to a Troll cave to well guarded for him to tackle alone
- Thay launch a attack on Shadowdale
- The high priest is an illusion
- A new noble seeks to clear the wilderness from all monsters
- A Bulette is tearing apart viable farmland
- A infestation of Giant Bees drives Yuan-Ti closer to civilised area
- Treants in the woods are threatned by a huge fire of mysterious origin
- Clerics who have resurrected a long-dead hero discover he wasn't what they thought
- A sorrowful bard tells a Tavern tell a tale of his imprisoned companions
- Evil nobles creates a adventurers guild to monitor and control adventurers
- A halfling caravan must pass through an Ankheg infested wilderness
- All the doors in the kings castle is suddenly Wizard Locked & Fire Trapped
- An innocent man, about to be hanged, pleads for someone to help him
- The tomb of a powerful wizard filled with magic items is sunken into a swamp
- Someone sabotaging wagons and carts to come apart when they travel at high speed
- A certain type of frogs, found only in a isolated valley, fall like rain in a major city
- A jealous rival threatens to stop a well attended wedding
- A woman who mysterious vanished years ago is seen walking the surface of the lake
- An earthquake burrow a small town under the earth
- A wronged half-elf needs a champion to fight her cause
- At the eye of the storm that tears across the land lies a floating citadel
- People grow suspicious of half-orc merchants peddling Gold Dragon parts on the market
- An absentminded Druid lets her powerful staff fall into wrong hands
- Undead Shadows vex a large library, especially an old storeroom which had been forgotten
- The door to a abdonded house is a portal to a magnificent mansion filled with Drows
- Barge pirates make a deal with covey of Harpies and exact a high toll to use the tunnel under a mountain
- Two parts of a magic item are in the hand of bitter enemies; the third is lost
- A clutch of Wyverns is preying upon pigs and horses in a farmland area
- Evil clerics gather to summon a Evil demon god to the world
- A major city faces siege by Mind Flayers and Drows
- A huge gemstone supposedly lies within an ancietn ruined monastery
- Sahuagin riding Dragon Turtles are hiring as mercenaries offers work to the highest bidder