3rd Edition D&D Game-Stuff



Essentials & Accessories

Players Handbook Players Handbook
If you are a player and you want to survive in a 3rd Edition play, you need this Core Rulebook as a fish needs water! It got everything a player needs to take part in the game!

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Revised 3.5 edition (Amazon.com) (Amazon.co.uk) (Amazon.ca) (Barnes & Noble)

Players Handbooks II Players Handbooks II
Building further upon the material from the essential Players Handbook, this word explores new ways and new material that will help the players get an even better experience out of their chraracters!

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Dungeonmasters Guide Dungeonmasters Guide
3rd Edition rules are a hell lot different than the rules of the 2nd Edition. New DM's who want to use them better get a look at this little booklet.

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Revised 3.5 edition (Amazon.com) (Amazon.co.uk) (Amazon.ca) (Barnes & Noble)

Dungeonmasters Guide II Dungeonmasters Guide II
Combiled and redesigned to the essential tool for the DM with little time for preparations, this addition has lot of ready-made tables and cards for quick use.

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Monster Manual Monster Manual
The monsters of D&D have evolved, and the rules for them sure have too! Get this update and bring them into your 3rd Edition play!

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Revised 3.5 edition (Amazon.com) (Amazon.co.uk) (Amazon.ca) (Barnes & Noble)

Monster Manual II Monster Manual II
More monsters crawl from the depth of imagination. Players who take a look to many will have nightmares of what they might encounter!

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Monster Manual III Monster Manual III
Another great batch of monsters, hatched in the deepest pits of their creators mind and captured on paper, are ready to be let loose upon the unsuspecting players!

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Monster Manual IV Monster Manual IV
More monsters invented, spawned and created, losts of dragons among them, to bring life and death to any campaign. Also included are informations on how to incorporate monsters from different settings into your current one.

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Epic Level Handbook Epic Level Handbook
The rules of the 3rd edition inspires to greatness for all characters, but for those who truly reach for the skies, there is a limit! Well, not anymore! This book deals with the game beyond the 20th level, so the play continue!

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Heroes of Battle Heroes of Battle
The guide on how to integrate a large-scale battles and wars into a D&D-game. This most-have book contains new prestige classes, new weapons of mass destruction and lots of other goodies to be used on coming battlefields!

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Heroes of Horror Heroes of Horror
Some campaigns are so deep into horror that it takes a special kind of characters to survive... a character who has this book with him! It brings new feats, spells and skills to the help to players trapped in the horrors of their DM's mind!

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Savage Species: Playing Monstrous Heroes Savage Species: Playing Monstrous Heroes
If the title didn't give you enough of a clue then I can tell that this book is for those who want to play a characters out of the ordinary and definently not of any of the standard races in the Players Handbook.

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Races of Destiny Races of Destiny
"Almost" Human they are called. Half-Orcs, Half-Elves and other races that are close at being full Humans. To make up for this "lack", they are said to have a destiny... there is a reason for them to be around! Well, do you want to know if this is true, or want to drool at all the goodies that are presented for the races within this book?

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Races of the Dragon Races of the Dragon
Sorcerers, Half-Dragons, Kobolds... all are they said to be connected to dragons one way or another. While also introducing two new dragon-related character races, this book also goes into detail on the before mentioned, showing what the bloodlines of Dragons can lead!

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Races of Stone Races of Stone
Expanding the usefullness of the classic underground races of Gnomes and Dwarves, this book goes into detail with lots of informatin as well as new magical items, prestige classes, feats and lots of other goodies!

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Races of the Wild Races of the Wild
Spme races are most adapt to the ways of the underground, while some are born to a life in the wilderness! Halflings, Elves and many other thrives beneath the trees, developing their own unique skills and equipment as they carve a life from the wilderness!

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Complete Adventurer Complete Adventurer
If you need to equip your adventurer with new skills, feats or equipment, as well as update his existing ones, this is the book! And, if you are a DM, the book also contains lots of information for updating and spicing up existing creatures, rules and campaign worlds!

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Complete Arcane Complete Arcane
No matter if you are Wizard, Sorcerer of another user of the arcane arts, there are always room for improvement and advancement. This book offers much in the way of advices, ideas and new stuff for spellslingers and hedge wizards of all classes!

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Complete Divine Complete Divine
The Gods answers your prayers, but they can offer much more than a simple healing spell! This compendium gives much more information on the classes that makes use of divine magic...answering their prayers for such!

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Complete Psionic Complete Psionic
Going further with the rules for the Psionic characters, this booklet explores ways of the mind your so fat didn't know existed! New psionics, new classes and lots of new possibilities!

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Complete Warrior Complete Warrior
The totally new and expanded compendium that provides everything one of the warrior classes can ever need... and much more!

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Psionic Handbook Psionic Handbook
The ultimate mind-over-muscle guy/gal is here! The Psionic has now adapted to the rules of the 3rd edition and are ready for play in your mind!

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Expanded Psionic Handbook Expanded Psionic Handbook
To allow the Psion to take his rightful place in the ranks of adventureres, a host of optional rules, psionics and other goodies has been added with this book! Some might say its close to unbalancing the game, but careful selection and good roleplay can deal with this!

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Unearthed Arcana Unearthed Arcana
From ancient and molded tomes, forgotten magic have ben unearthened! Spells and items, rules and guidelines, anything that is magic in origin is included...and ready to be used!

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Planar Handbook Planar Handbook
Manual of the Planes told us about the myriads of adventures to be found among the planes! Now, travelers galore set out to see these mysteries and with them they bring...the Planar Handbook! How else should they survive travelling the planes?

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Tome of Magic Tome of Magic
True Name Magic, Pact Magic, Shadow Magic, all new roads to travel for the entrepid player that wants to get more out of playing a magicuser! And if a Wizard is not enough to hold this, try matching out with the new class, the Warlock!

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Frostburn Frostburn
Fighting you way through a blizzard is more dangerous than walking the plains... and you won't believe that there is actually creatures thriving such places!! Frostburn deals with the environment that is ice, cold and snow, desribing, explaining and hinting on how to create lifelike adventurs such places!

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Sandstorm Sandstorm
Arid weather, sudden sandstorms, sparse water and slipping sand, thats just some of the dangers of the hot deserts. Do you have what it takes to survive in this extreme environment? If not, this book can give it to you!

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Stormwrack Stormwrack
The sea is never a place for a nice eventless travel, it contains hazards of its own, both natural, magical and living, and with this book in hand, a DM can feel free to visit each and all on his players!

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Arms and Equipment Guide Arms and Equipment Guide
The new and updates essential list anfd information guide to weapon, armors and other pieces of equipment that are the difference between life and dead for any hero or villain!

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Weapons of Legacy Weapons of Legacy
A weapon is still a weapon, no matter how powerful it is. Now, when the weapon has a history it no longer just a weapon, but a weapon of legacy! In this book you'll find a guide to find a make such weapons, even some which grows in power over the years!

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The Draconomicon The Draconomicon
The much expected encyclopedia on the mightiest creatures in the game, the Dragons! Detailed information on each and every type of dragons, their life cycle habits and goals, as well as tons of other playable information.

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The Book of Aberrations Lords of Madness: The Book of Aberrations
The a bizarre, weird, sometimes horryfying, but they are a part of the world though they wasn't born in it! Learn about the strange creatures know as the Aberrations! Learn how they live, breed and fight! Learn how to battle them!

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The Book of the Undead Libris Mortis: The Book of the Undead
Delving deep beneath the gravestones and tombdoors, this book takes us into the world of the undeads, a world were even then hardened Necromancers walk with care. Learn about the various undead, equip them with classes and play them in the game!

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Magic of Incarnum Magic of Incarnum
If magic Arcane and magic Divine are not enough for you campaign, then introduce the magical substance called incarnum! It's unique new powers and possibilities that are played into your hands, and it will change lands and setting forever!

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Hordes of the Abyss Fiendish Codex I : Hordes of the Abyss
From the heart of the Abyss they arose, spreading all over the planes and into the mortal realms, creating bloody havoc along their way. They are Demons, and in this treatise you can learn much about them... hopefully everything you need to survive!

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Oriental Adventures Oriental Adventures
The long awaited guideline on how to run an Asian style campaign. Ninja's, Samurais, Peasents and Monks now has a place to call their own!

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Manual of the Planes Manual of the Planes
When the Prime Material Plane of your choice grows to small for your group, take a portal and travel to the other planes! Visit the Elemental, Celestial and Fiendish planes or perhaps the ones even stranger!?

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Deities and Demigods Deities and Demigods
Beyond the worlds or mortals dwell the Gods. They are a mystery to most mortals, but perhaps this booklet can reveal a few of those mysteries and let you bring them into play!?

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Book of Vile Darkness Book of Vile Darkness
The book than brings about the dark an hitherho unmentioned secrets of the dark. A mature reader can learn to use elements like prostitution, human sacrifice and moral dilemmas in a campaign and spice the villains up with dark prestige classes, items and spells.

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Book of Exalted Deeds Book of Exalted Deeds
To counter the corrupting influence of the Book of Vile Darkness. the Book of Exalted Deeds brings new enlightened spells, prestige classes and items to help heroes carry on the torch of goodness, as well as godly and exalted allies from all over the planes!

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Spell Compendium Spell Compendium
This book can only be described as a must-have for all magic-using characters. Hundreds of spells collected from many different sources, but now at hand in one handy book... never again will you run out of unique spells!

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Fiend Folio Fiend Folio
A much wanted title not seen since the days of 1st edition AD&D, the Fiend Folio gives great detailed thoughts on the fiendish monsters, demons and devils, of the lower planes. It gives the creatures lots of updates that can give an adventure a whole new and more fiendish layout!

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Book of Challenges Book of Challenges
Are your players starting to become to superior because they so far have beaten everything you have put them up against? Well, with this handy book, you will get so many ideas for traps, encounters and other nasty surprises that they soon will break a permanent sweat!

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Enemies and Allies Enemies and Allies
If you need a litlle help to get going, here is a quick guide to the creating of campaigns and filling it with master villains and helping hands!

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Hero Builders Guide Hero Builders Guide
Tips and ideas for how to create your own unique and heroic characters using the new 3rd edition rules. Its not as difficuly as it seems!

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Defenders of the Faith Defenders of the Faith
Whenever their faith are questioned, its the Clerics and faithful Paladins that rise to the challenge... and thats whatever the faith is for good or evil! A Guidebook for the blessed!

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Sword and Fist Sword and Fist
Dazzling swordplay and lightning fists, the Fighters and Monks are approching! Grap the guidebook and create the perfect character from the fighting classes!

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Tome and Blood Tome and Blood
A heavy tome and a little blood, thats the ingeredients that create the perfect Wizard or Sorcerer! Guess why this guidebook is named so!?

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Song and Silence Song and Silence
Heavy rockers and stealthy sneakers! Dazzling musical swashbucklers and backstabbing scoundrels! Yep, you are right! This book deals with the Bards and Rogues of the 3rd edition, so go get it!

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Masters of the Wild Masters of the Wild
When the crowds of the cities grow becomes too much, you might need a trip to the wild. Here we recommend teaming up with those you live there, be it Druids, Rangers or Barbarians or you might soon long for the city!

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Stronghold Builder's Guidebook Stronghold Builder's Guidebook
Man the walls, load the catapults and put the battlemages and archers in the towers, the enemy approaches! Build, maintain and defend your own stronghold, or invade one! Create several, one more fantastic then the other!

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AD&D 3rd Edition Adventure Game AD&D 3rd Edition Adventure Game
Now you got the rules of the 3rd edition, but how do you use them? This boxed set is what you need, right until they come up with a 4th edition!!

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Ghostwalk Ghostwalk
The city of Manifest stands above an entrance to the land of the dead. Here those iving and dead merge for a time before each goes their own way, its a place that offers adventure! Place Manifest in your world, add its spells, classes and much more, and experience it!!

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Diablerie Diablerie
Was Diablo II one hell of a game? Where you sorry to leave it behind? Well, with this booklet, Diablo II will come to live with the 3rd edition rules!

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Character Sheets Character Sheets
The sheets which will contain your favorite heroes in their exploits of the 3rd edition game! Each class has its own special sheet with everything needed to keep track of your characters advancement!

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Deluxe Player Charactes Sheets Deluxe Player Charactes Sheets
New and revised 3.5 sheet for each and every of the major character classes. You don't need to write it down, its already there, and the unnecessary stuff has been removed!

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Dungeon Master Screen Dungeon Master Screen
Hide your evil grin and dangerous dice behind the screen of the 3rd edition, complete with your favorite tables. Make the players shiver with fear of the unknown!

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Deluxe Dungeon Master's Screen Deluxe Dungeon Master's Screen
The improved 3.5 screen for the mischievous Dungeon Master who likes to hide his evil grin! Still complete with the most important tables and guidelines, flapping through books during game is history!! Also included is a DM screen for d20 Modern play!

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Map Folio One Map Folio One
A handy little folio that contains 32 full colored and detailed maps, covering dungeons, towers and many other interesting sites. Perfect to build a magnificent adventure, or just to use as a starter on a major campaign? Easy to use, and the hand-outs brings everything close to the player!

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Map Folio Two Map Folio Two
Yet another folio containing detailed maps of sites you can visit, explore...and burn down if you like! Sites galore awaits the entrepid adventureres who have braved the dangers of the wilderness and are in for som city work!

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Map Folio 3-D Map Folio 3-D
A new dimension of maps are available as this folio contains whatever you need to constuct detailed three-dimensional buildings. Collect the cards and send your players adventuring in a world in three dimensions!

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Miniatures Handbook Miniatures Handbook
If you are playing minature-style, then this book, with its expanded rules, tips and tricks are a must! It also adds base core classes, prestige classes, feats and many other goodies!

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D&D Miniatures Entry Pack D&D Miniatures Entry Pack
Begun your D&D collection of miniatures with this entry pack that contains 16 randomized monster and hero figures, complete with statistics, maps and whatever you need to add them to the play!

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D&D Dragons Miniatures
D&D Dragons Miniatures I
Heroes and petty monsters shall bow in fear! The first package with miniatures of the ultimate enemy, the Dragon, is here!

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D&D Dragons Miniatures II
D&D Dragons Miniatures II
Yet a few more Dragons are given shape and will be ready to be added to the tabletop to scare the living hell out of players!

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D&D Heroes Miniatures
D&D Heroes Miniatures
Illustrate the position and actions of your favorite characters by placing a figure of him right on the tabletop!

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D&D Heroes Miniatures II
D&D Heroes Miniatures II
More Heroes to be placed on your tabletop, giving away his or hers exact location and proximity to enemies and dangers

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D&D Heroes Miniatures III
D&D Heroes Miniatures III
Even more heroes that literally burst their way through the packings to engage the monsters of the neighbourhood-packages!

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D&D Monsters Miniatures
D&D Monsters Miniatures
Intimidate your players by surrounding their figures with other realistic figures of their dreaded monstrous enemies. Always useful for play!

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D&D Monsters Miniatures II
D&D Monsters Miniatures II
More monsters perfectly designing to cause players to break out in sweat when they realize how close they are placed to their own figures!

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D&D Monsters Miniatures III
D&D Monsters Miniatures III
Heroes start trembling with fear! More monsters will now enter the game, almost live!

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Adventures

The Sunless Citadel
#1 The Sunless Citadel
The first in a series of adventures, bringing the characters from 1st to 20th level.
This one is for 1st level characters.

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The Forge of Fury
#2 The Forge of Fury
The second in a series of adventures, bringing the characters from 1st to 20th level.
This one is for 3rd level characters.

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The Speaker in Dreams
#3 The Speaker in Dreams
The third in a series of adventures, bringing the characters from 1st to 20th level.
This one is for 5th level characters.

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The Standing Stone
#4 The Standing Stone
The fourth in a series of adventures, bringing the characters from 1st to 20th level.
This one is for 7th level characters.

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Heart of Nightfang Spire
#5 Heart of Nightfang Spire
The fifth in a series of adventures, bringing the characters from 1st to 20th level.
This one is for 10th level characters.

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Deep Horizon
#6 Deep Horizon
The sixth in a series of adventures, bringing the characters from 1st to 20th level.
This one is for 13th level characters.

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Lord of the Iron Fortress
#7 Lord of the Iron Fortress
The seventh in a series of adventures, bringing the characters from 1st to 20th level.
This one is for 15th level characters.

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Bastion of Broken Souls
#8 Bastion of Broken Souls
The eighth and last in a series of adventures, bringing the characters from 1st to 20th level.
This one is for 18th level characters.

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Return to the Temple of Elemental Evil
Return to the Temple of Elemental Evil
A return to the famous temple that binds elemental mysteries into a fabulos adventure.
For 4th to 14the level characters.

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