Shadow Witch Invented by Magick

From the darkest forests and the deepest oceans comes the Shadow Witch. Others believe the Shadow Witches to be evil dark mages simply because they constantly seclude themselves from others. But the Shadow Witch can be just as good as evil. She is sneaky and mischievous while hidden in the shadows from which she obtains her awesome power.

Adventures:
Shadow Witches tend to go on adventures that help and empower them personally. It is rare that a Shadow Witch will go on a quest just for the purpose of helping others unless she also gets something out of it. But when Shadow Witches make true friends, they will go to any lengths, even death, to protect those friends during adventures. She will often times go on adventures in order to practice her magic in battle or to gain new magic abilities.

Characteristics:
Shadow Witches tend to keep to themselves most of the time. They will only usually help someone or something if they are a true friend or in near-death danger. Shadow Witches gain their magic from the deepest parts of the shadows and therefore likes to stay in the dark. They often times will have a magic spellbook that they carry with them at all times along with a spellpouch containing things needed to perform their most powerful spells. Because Shadow Witches live in the shadows, they have learned to obtain some of the skills that rogues have, and focuses on these skills greatly. Like sorcerers, shadow witches perform magic through innate power rather than through carefully trained skills like a wizard. The shadow witch is very good with illusion spells. Because they don't have to go through the long period of time to learn the skills needed for magic like a wizard, the shadow witch can take more time to learn more fighting skills. Because they can sneak through shadows and darkness with the abilities of a rogue and perform spells at ease, they are perfect spies for an adventuring party.

Alignment:
Shadow Witches wander around in the shadows constantly, following their hearts to whatever they wish to find. They often times do not agree with tradition or law and will rarely be of a lawful alignment. They tend to lean towards chaotic alignment or and neutral instead of a predecided good or evil. This is not always true, though. There can very well be a lawful evil shadow witch for example.

Religion:
Some shadow witches tend to favor Boccob, god of magic, while others even like Wee Jas, goddess of death magic. Most shadow witches tend to not have a deity at all. They may also have a certain deity depending on their race.

Background:
Shadow witches develop early basic powers and the love for darkness at an early age. From the time they are born, strange magical shadows may be seen surrounding a shadow witch child and black sparks will often shoot from their fingertips while still a baby. Their first spells are often incomplete, spontaneous, uncontrolled, and sometimes dangerous. Unlike wizards and some sorcerers, shadow witches never have a mentor; the shadows are their mentors. They learn and grow from within the shadows.

Races:
Most shadow witches are elves or halflings. The innate power of shadow magic, however, is very unpredictable and can appear anywhere, including half-orcs.

Other classes:
Shadow witches seem to find themselves most like other self-taught classes like sorcerers and druids. They are very competitive towards wizards and sorcerers because they can perform nearly the same spells.

GAME RULE INFORMATION

Shadow witches have the following game statistics.

Abilities:
Charisma determines how powerful a spell a shadow witch can cast, how many spells the witch can cast per day, and how hard those spells are to resist. To cast a spell, a shadow witch must have a charisma score of 10+ the spell's level. A shadow witch gets bonus spells based on charisma. The Difficulty Class of a saving throw against a shadow witch's spell is 10+ the spell's level + the witch's Charisma modifier. Like a wizard and sorcerer, a shadow witch benefits from high dexterity and constitution scores.

Alignment: Any
Hit Die: d6

Class Skills
The shadow witch's class skills (and the key ability for each skill) are Alchemy (Int), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disguise (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Knowledge (arcana) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Scry (Int), Spellcraft (Int), Use Magic Device (Cha).

Skill Points at 1st level: (4 + Int modifier) x 4.
Skill Points at each additional level: 4 + Int modifier

Class Features
All of the following are class features of the shadow witch.

Weapon and armor proficiency:
Shadow witches are proficient with all simple weapons and any weapon that is suitable for stealth which include the crossbow (hand or light), dagger (any type), dart, light mace, sap, shortbow (normal and composite), shortsword, club, morningstar, quarterstaff, and rapier. Shadow witches are proficient with light armor and very light shields. Shadow witches may only use padded, leather, and studded leather for armor. For shields, they may only use a buckler, small wooden shield, and a small steel shield. Anything else is not allowed.

Spells:
A shadow witch casts arcane spells. Your shadow witch begins play knowing five 0-level spells (also called cantrips) and two 1st-level spells of your choice. At each level, the witch gains one or more new spells, as indicated on Table 2: Shadow Witch Spells Known. A shadow witch is limited to casting a certain number of spells of each level per day, but she doesn't need to prepare her spells in advance like a wizard. To learn or cast a spell, a shadow witch must have a Charisma score of 10+ the spell's level. The Difficulty Class for saving throws against shadow witch spells is 10 + the spell's level + the witch's Charisma modifier.

Familiar:
A Shadow witch can obtain a familiar but she is restricted to only certain kinds of familiars. She may only have a bat, a cat, a hawk, a raven, or a wolf. Doing so takes a day and uses magical materials that cost 100 gp. A familiar is a magical, unusually tough, and intelligent version of a small animal. It is a magical beast not an animal. The creature serves as a companion and servant. As the shadow witch increases in level, the familiar also increases in power. If the familiar dies or the shadow witch decides to dismiss it, the witch must perform a fortitude saving throw (DC 15). If the saving throw fails, the witch loses 200 experience points per class level. A successful saving throw reduces the loss to half of that amount. (See pg. 51 in the Player's Handbook for more information on familiars.

Brew Potion: Starting at 3rd level, the shadow witch obtain the feat Brew Potion.
Combat Casting: The shadow witch obtains this feat at 6th level.
Craft Wand: This feat is obtained at 8th level.
Empower Spell: This feat is obtained at 9th level.
Metamagic Feat: Starting at 10th level and every fifth level after that (15th, 20th, 25th, etc.) The shadow witch obtains another metamagic feat of your choice.

Halfling (Gnome) Shadow Witch Starting Package

Armor: None, speed 40 ft.
Weapons:
Quarterstaff (1d6, crit x2, 4lb., Large, Bludgeoning)
Light Crossbow (1d8, crit 19-20/x2, 80 ft., 6lb., Small, Piercing)
Dagger (1d4, crit 19-20/x2, 10ft., 1lb., Tiny, Piercing)
Skill Selection: Pick a number of skills equal to 5 + Int modifier.

Skill    	 Ranks	Ability	Armor
Alchemy 	   4	 Int 
Balance 	   4	 Dex
Climb		   4	 Str 
Concentration	   4	 Con 
Craft 		   4	 Int 
Disguise       	   4	 Cha
Heal 		   4	 Wis 
Hide   	           4	 Dex 
Intuit Direction   4	 Wis
Knowledge (arcana) 4	 Int 
Listen 		   4	 Wis 
Move Silently 	   4	 Dex 
Profession     	   4	 Wis
Scry 		   4	 Int
Spellcraft 	   4	 Int 
Use Magic Device   4	 Cha
Feat: Run
Bonus Feat: Skill Focus (Spellcraft or other skill)
Spells Known:
0-level spells - ghost sound, light, read magic, ray of frost, shadow evocation
1st-level spells - change self, silent image
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, spell component pouch, hooded lantern, 5 pints of oil, and case with ten crossbow bolts. Gold: 3d4 gp.
HP: 6 + CON modifier.

Alternative Shadow Witch Starting Package

As halfling (gnome) shadow witch except
Race: Dwarf, elf, half-elf, half-orc.
Armor: Speed 20 ft. (dwarf only)
Skill selection: Pick a number of skills equal to 2 + Int modifier.
Bonus Feat: None.

Table 1: The Shadow Witch

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

1

+0

+0

+1

+1

Summon Familar

2

+1

+1

+2

+3

3

+1

+1

+3

+3

Brew Potion

4

+3

+2

+4

+3

5

+4

+2

+5

+4

6

+5

+4

+5

+5

Combat Casting

7

+5

+4

+6

+5

8

+5

+4

+6

+6

9

+5

+5

+7

+6

Empower Spell

10

+5

+6

+7

+6

+1 Metamagic Feat

11

+6

+6

+7

+6

12

+6/+1

+6

+8

+7

13

+6/+1

+6

+8

+7

14

+6/+1

+6

+8

+7

15

+7/+2

+6

+8

+8

+1 Metamagic Feat

16

+8/+3

+6

+8

+9

17

+9/+4

+7

+8

+10

18

+9/+4

+7

+9

+10

19

+10/+4

+7

+9

+11

20

+10/+4

+7

+9

+12

+1 Metamagic Feat

Table 1: Shadow Witch Spells per Day


Level	-------------------------------Spells per Day-------------------------------
	0	1	2	3	4	5	6	7	8	9
1	6	2	-	-	-	-	-	-	-	-
2	6	3	-	-	-	-	-	-	-	-
3	6	4	-	-	-	-	-	-	-	-
4	6	5	2	-	-	-	-	-	-	-
5	7	6	3	-	-	-	-	-	-	-
6	7	6	4	3	-	-	-	-	-	-
7	7	7	5	4	-	-	-	-	-	-
8	7	7	6	5	3	-	-	-	-	-	
9	7	7	7	6	3	-	-	-	-	-
10	7	7	7	7	4	2	-	-	-	-
11	7	7	7	7	5	3	-	-	-	-
12	7	7	7	7	6	4	4	-	-	-
13	7	7	7	7	7	5	6	-	-	-
14	7	7	7	7	7	6	7	3	-	-
15	7	7	7	7	7	7	7	4	-	-
16	7	7	7	7	7	7	7	5	4	-
17	7	7	7	7	7	7	7	6	5	-
18	7	7	7	7	7	7	7	7	6	4
19	7	7	7	7	7	7	7	7	7	5
20	7	7	7	7	7	7	7	7	7	7
Table 3: Shadow Witch Spells Known

Level	-------------------------------Spells per Day-------------------------------
	0	1	2	3	4	5	6	7	8	9
1	5	2	-	-	-	-	-	-	-	-
2	6	2	-	-	-	-	-	-	-	-
3	6	3	-	-	-	-	-	-	-	-
4	6	3	1	-	-	-	-	-	-	-
5	7	3	2	-	-	-	-	-	-	-
6	7	4	2	1	-	-	-	-	-	-
7	7	4	3	2	-	-	-	-	-	-
8	7	5	4	3	1	-	-	-	-	-
9	8	6	5	4	3	-	-	-	-	-
10	8	6	5	5	4	1	-	-	-	-
11	8	7	6	5	4	2	-	-	-	-
12	9	7	6	6	5	3	1	-	-	-
13	9	7	7	6	5	4	2	-	-	-
14	9	8	7	7	6	5	3	1	-	-
15	9	9	8	8	7	6	4	2	-	-
16	9	9	9	9	7	7	5	3	1	-
17	9	9	9	9	8	8	6	4	2	-
18	9	9	9	9	9	9	7	5	3	1
19	9	9	9	9	9	9	9	7	5	5
20	9	9	9	9	9	9	9	9	9	9

SHADOW WITCH SPELLS


0-LEVEL SHADOW WITCH SPELLS							
	Shades
	(this will be needed by a Shadow Witch; but you don't need to start with it)
	Shadow Conjuration
	(this will be needed by a Shadow Witch; but you don't need to start with it)
	Shadow Evocation
	(this will be needed by a Shadow Witch; but you don't need to start with it)
	Shadow Walk
	(this will be needed by a Shadow Witch; but you don't need to start with it)
	Ray of Frost
	Dancing Lights
	Ghost Sound
	Light
	Read Magic
	Dream
	Nightmare
	Magic Missle
	Arcane Mark
	Mage Hand
	Resistance
	Flare
	Prestidigitation

1st-LEVEL SHADOW WITCH SPELLS
	Change Self
	Color Spray
	Silent Image
	Ventriloquism
	Sleep
	Message
	Burning Hands
	Comprehend Languages
	Indentify
	Alarm
	Endure Elements
	Fog Cloud
	Tenser's Floating Disk
	Hypnotism
	Charm Person
	True Strike
	Detect Secret Doors
	Handle Animal
	Create Water
	Sympathy
	Sunburst

2nd-LEVEL SHADOW WITCH SPELLS
	Shield
	Obscuring Mist
	Summon Monster I
	Nystul's Magical Aura
	Chill Touch
	Cause Fear
	Erase
	Feather Fall
	Arcane Lock
	Detect Thoughts
	Leomund's Trap
	Minor Image
	Virtue
	Animal Trance
	Blur
	Misdirection
	Obscure Object
	Tasha's Hideous Laughter
	Continual Flame
	Darkness
	Daylight
	True Seeing
	Legend Lore
		
3rd-LEVEL SHADOW WITCH SPELLS
	Acid Fog
	Air Walk
	Alter Self
	Arcane Eye
	Darkvision
	Ghoul Touch
	Pyrotechnics
	Cat's Grace
	Fog Cloud
	Summon Swarm
	Web
	Hypnotic Pattern
	Invisibility
	Levitate
	Whispering Wind
	Magic Mouth
	Knock
	Resist Elements
	Endurance
	Glitterdust
	Suggestion

4th-LEVEL SHADOW WITCH SPELLS
	Phantom Steed
	Explosive Runes
	Magic Circle against Chaos/Evil/Good/Law
	Rope Trick
	Flame Arrow
	Sleet Storm
	Stinking Cloud
	Summon Monster II
	Tongues
	Hold Person
	Fireball
	Gust of Wind
	Wind Wall
	Lightning Bolt
	Invisibility Sphere
	Major Image
	Vampiric Touch
	Fly
	Secret Page
	Water Breathing
	Remove Curse
	Charm Monster
	Minor Creation

5th-LEVEL SHADOW WITCH SPELLS
	Solid Fog
	Leomund's Secure Shelter
	Confusion 
	Emotion
	Fire Shield 
	Ice Storm
	Shout
	Wall of Fire
	Wall of Ice
	Illusory Wall
	Hallucinatory Terrain
	Phantasmal Killer
	Rainbow Pattern
	Dimension Door
	Polymorph Other
	Polymorph Self
	Dissmissal
	Lesser Planar Binding
	Major Creation
	Wall of Stone
	Wall of Iron
	Contact Other Plane
	Prying Eyes
	Mind Fog
	Bigby's Interposing Hand
	Cone of Cold
	Wall of Force
	Greater Shadow Conjuration
	(*this is a required Shadow Witch spell when you reach this level)
	Telekinesis
	Teleport
	
6th-LEVEL SHADOW WITCH SPELLS
	False Vision
	Mirage Arcana
	Persistant Image
	Seeming
	Permanency
	Antimagic Field
	Guards and Wards
	Acid Fog
	Planar Binding Summon Monster III
	Analyze Dweomer
	Bigby's Forceful Hand
	Mass Suggestion
	Chain Lightning
	Otiluke's Freezing Sphere
	Greater Shadow Evocation
	(*this is a required Shadow Witch spell when you reach this level)
	Mislead
	Permanent Image
	Programmed Image
	Project Image
	Veil
	Control Water
	Control Weather
	Stone to Flesh
	Tree Stride
	Control Plants

7th-LEVEL SHADOW WITCH SPELLS
	Diminish Plants
	Tree Shape
	Snare
	Summon Nature's Ally I
	Summon Monster IV
	Fire Storm
	Spellstaff
	Liveoak
	Stone Tell
	Fire Seeds
	Gaseous Form
	Gust of Wind
	Phantom Steed
	Silence
	Bull's Strength
	Slow
	Animate Dead
	Bless
	Banishment
	Bigby's Grasping Hand
	Insanity
	Sequester
	Delayed Blast Fireball
	Mordenkainen's Sword
	Prismatic Spray
	Mass Invisibility
	Simulacrum

8th-LEVEL SHADOW WITCH SPELLS
	Statue
	Plane Shift
	Reverse Gravity
	Limited Wish
	Vanish
	Teleport Without Error
	Mind Blank
	Prismatic Wall
	Protection from Spells
	Shapechange
	Weird
	Gate
	Meteor Swarm
	Greater Planar Binding
	Incendiary Cloud
	Maze
	Blindness/Deafness
	Summon Monster V
	Summon Monster VI
	Trap the Soul
	Discern Location
	Antipathy
	Binding
	Sending
	Otto's Irresistable Dance
	Bigby's Clenched Fist
	Clone
	Symbol
	Iron Body
	
9th-LEVEL SHADOW WITCH SPELLS
	Freedom
	Imprisonment
	Prismatic Sphere
	Power Word, Kill
	Summon Monster VII
	Foresight
	Bigby's Crushing Hand
	Finger of Death
	Control Undead
	Astral Projection