Recon Scout Invented by Doc1time

The Recon Scout (Scout) is a warrior who is fast and highly skilled in the art of intrusion. Swift, silent, and deadly, their job is often to gathering intelligence on enemy strongholds, scouting deep into enemy held land, and sabotaging enemy positions. They are few and far between due to the arduous training to learn the skills that are, for most, nearly impossible to accomplish.
They are considered to be the jewel in a military infiltration force because of their ability to go swiftly and deep behind enemy lines where most warriors wouldn't dream of going. Scouts pack lightly, move fast, hit hard, and are conniving and resourceful unto their own. They can fight anyone, anytime, anywhere, and leave no evidence of ever having been there.
But, most Scouts are despised by many front line warriors due to the lack of heavier armor proficiencies needed to stand upfront, toe-to-toe, and go head to head with the enemy.

Alignment:
Any

Class Skills

Balance (Dex), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge [any] (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Skill Points: At 1st Level (8+ Int modifier) x 4
Each additional Level: 8+ Int modifier

Hit Die: D8

Multi-class Restriction: A Scout can never multi-class, with the exception of prestige classes due to the extreme hardship to learn the profession and need to stay in focus for survival.

Class Features

Weapons and Armor Proficiency: Recondo's are familiar with all Daggers, Short Sword, all Ranged Weapons; Light Armor, but no Shields.

Sneak Attack (Ex): As Rogue ability (see Core Rule Book I) except they are not as skilled as a Rogue, and only do a D4 for damage, as opposed to a D6 as a Rogue is able to.

Scout Abilities: The character may choose from one of the following abilities for their Special Ability slots. The character must have the required abilities listed prior to choosing the ability.

Weapon Abilities: The character may choose from one of the following abilities for their Weapon Ability slots. The character must have the required abilities (in parentheses) listed prior to choosing the ability.
Far Shot (Precise Shot), Cleave, Greater Cleave (Cleave), Greater Two-Weapon Fighting (Improved Two-Weapon Fighting), Improved Far Shot (Far Shot), Improved Precise Shot (Precise Shot), Improved Rapid Shot (Rapid Shot), Improved Two-Weapon Fighting (Two-Weapon fighting), Multi-shot (Precise Shot), Opportunists, Point Blank Shot (Precise Shot), Precise Shot (Precise Shot), Ranged Pin (Precise Shot), Rapid Shot (Precise Shot), Shot on the Run (Precise Shot), Supreme Cleave (Greater Cleave), Taught Tug (Precise Shot), Two-Weapon Fighting, Weapon Focus, Weapon Specialization (Weapon Focus).

Table: Recon Scout

Base

Fort

Ref

Will

 

Level

Attack Bonus

Save

Save

Save

Special

1st

+1

+1

+1

+1

Sneak Attack +1d4

2nd

+2

+1

+1

+1

Scout Ability

3rd

+3

+2

+2

+2

Weapon Ability

4th

+4

+2

+2

+2

Sneak Attack 2D4

5th

+5

+3

+3

+3

Scout Ability

6th

+6/+1

+3

+3

+3

Weapon Ability

7th

+7/+2

+3

+3

+3

Sneak Attack 3D4

8th

+8/+3

+4

+4

+4

Scout Ability

9th

+9/+4

+4

+4

+4

Weapon Ability

10th

+10/+5

+5

+5

+5

Sneak Attack 4D4

11th

+11/+6/+1

+6

+6

+6

Scout Ability

12th

+12/+7/+2

+6

+6

+6

Weapon Ability

13th

+13/+8/+3

+6

+6

+6

Sneak Attack 5D4

14th

+15/+9/+4

+7

+7

+7

Scout Ability

15th

+15/+10/+5

+7

+7

+7

Weapon Ability

16th

+16/+11/+6/+1

+8

+8

+8

Sneak Attack 6D4

17th

+17/+12/+7/+2

+8

+8

+8

Scout Ability

18th

+18/+13/+8/+3

+9

+9

+9

Weapon Ability

19th

+19/+14/+9/+4

+9

+9

+9

Sneak Attack 7D4

20th

+20/+15/+10/+5

+9

+9

+9

Scout Ability